// NeL - MMORPG Framework // Copyright (C) 2010 Winch Gate Property Limited // // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU Affero General Public License as // published by the Free Software Foundation, either version 3 of the // License, or (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU Affero General Public License for more details. // // You should have received a copy of the GNU Affero General Public License // along with this program. If not, see . #include "std3d.h" #include "nel/3d/ps_light.h" #include "nel/3d/point_light_model.h" #include "nel/3d/scene.h" #include "nel/3d/particle_system.h" #include "nel/3d/particle_system_model.h" #include "nel/3d/ps_util.h" #include "nel/misc/matrix.h" #include "nel/misc/vector.h" namespace NL3D { //*************************************************************************************************************** CPSLight::CPSLight() : _Color(CRGBA::White), _ColorScheme(NULL), _AttenStart(0.1f), _AttenStartScheme(NULL), _AttenEnd(1.f), _AttenEndScheme(NULL) { NL_PS_FUNC(CPSLight_CPSLight) } //*************************************************************************************************************** CPSLight::~CPSLight() { NL_PS_FUNC(CPSLight_CPSLight) if (_Owner && _Owner->getOwner()) { // check that all lights have been deleted for(uint k = 0; k < _Lights.getSize(); ++k) { if (_Lights[k]) _Owner->getOwner()->getScene()->deleteModel(_Lights[k]); } } else { #ifdef NL_DEBUG // check that all lights have been deleted for(uint k = 0; k < _Lights.getSize(); ++k) { nlassert(_Lights[k] == NULL); // error there's leak! } #endif } delete _ColorScheme; delete _AttenStartScheme; delete _AttenEndScheme; } //*************************************************************************************************************** void CPSLight::serial(NLMISC::IStream &f) throw(NLMISC::EStream) { NL_PS_FUNC(CPSLight_serial) CPSLocatedBindable::serial(f); // version 1 : in version 0, scheme where not resized correctly; Fixed in this version // version 0 : color, start attenuation radius, end attenuation radius. sint ver = f.serialVersion(1); // color bool hasColorScheme = _ColorScheme != NULL; f.serial(hasColorScheme); if (hasColorScheme) { f.serialPolyPtr(_ColorScheme); } else { f.serial(_Color); } // Atten start bool hasAttenStartScheme = _AttenStartScheme != NULL; f.serial(hasAttenStartScheme); if (hasAttenStartScheme) { f.serialPolyPtr(_AttenStartScheme); } else { f.serial(_AttenStart); } // Atten end bool hasAttenEndScheme = _AttenEndScheme != NULL; f.serial(hasAttenEndScheme); if (hasAttenEndScheme) { f.serialPolyPtr(_AttenEndScheme); } else { f.serial(_AttenEnd); } // save # of lights if (ver == 0) { uint32 dummyNumLights; // from old buggy version f.serial(dummyNumLights); } if (f.isReading()) { if (_Owner) { resize(_Owner->getMaxSize()); for(uint k = 0; k < _Owner->getSize(); ++k) { CPSEmitterInfo ei; ei.setDefaults(); newElement(ei); } } else { resize(0); } } } //*************************************************************************************************************** uint32 CPSLight::getType(void) const { NL_PS_FUNC(CPSLight_getType) return PSLight; } //*************************************************************************************************************** void CPSLight::onShow(bool shown) { for(uint k = 0; k < _Lights.getSize(); ++k) { if (_Lights[k]) { if (shown) { _Lights[k]->show(); } else { _Lights[k]->hide(); } } } } //*************************************************************************************************************** void CPSLight::step(TPSProcessPass pass) { NL_PS_FUNC(CPSLight_step) if (pass != PSMotion) { if (pass == PSToolRender) { show(); } return; } nlassert(_Owner); nlassert(_Owner->getOwner()); CScene *scene = _Owner->getOwner()->getScene(); const uint32 BATCH_SIZE = 512; uint32 numLeftLights = _Lights.getSize(); // avoid ctor call for color array uint8 colorArray[BATCH_SIZE * sizeof(NLMISC::CRGBA)]; NLMISC::CRGBA *colors = (NLMISC::CRGBA *) colorArray; float attenStart[BATCH_SIZE]; float attenEnd[BATCH_SIZE]; CPSAttrib::iterator lightIt = _Lights.begin(); const CMatrix *convMat = &(getLocalToWorldMatrix()); TPSAttribVector::const_iterator posIt = _Owner->getPos().begin(); CRGBA globalColor = _Owner->getOwner()->getGlobalColor(); while (numLeftLights) { uint32 toProcess = std::min(numLeftLights, BATCH_SIZE); // compute colors NLMISC::CRGBA *colPointer; uint colStride; if (_ColorScheme) { colPointer = (CRGBA *) _ColorScheme->make(_Owner, _Lights.getSize() - numLeftLights, colors, sizeof(CRGBA), toProcess, true); colStride = 1; } else { colPointer = &_Color; colStride = 0; } // compute start attenuation float *attenStartPointer; uint attenStartStride; if (_AttenStartScheme) { attenStartPointer = (float *) _AttenStartScheme->make(_Owner, _Lights.getSize() - numLeftLights, attenStart, sizeof(float), toProcess, true); attenStartStride = 1; } else { attenStartPointer = &_AttenStart; attenStartStride = 0; } // compute end attenuation float *attenEndPointer; uint attenEndStride; if (_AttenEndScheme) { attenEndPointer = (float *) _AttenEndScheme->make(_Owner, _Lights.getSize() - numLeftLights, attenEnd, sizeof(float), toProcess, true); attenEndStride = 1; } else { attenEndPointer = &_AttenEnd; attenEndStride = 0; } numLeftLights -= toProcess; do { if (!*lightIt) { // light not created, create it from scene if (scene) { *lightIt = NLMISC::safe_cast(scene->createModel(PointLightModelId)); if (*lightIt) { (*lightIt)->setTransformMode(CTransform::RotEuler); } } } if (*lightIt) { NLMISC::CVector pos = *convMat * *posIt; CPointLightModel *plm = *lightIt; if (pos != plm->getPos()) plm->setPos(pos); if (CParticleSystem::OwnerModel) { // make sure the visibility is the same if (CParticleSystem::OwnerModel->isHrcVisible()) { plm->show(); } else { plm->hide(); } plm->setClusterSystem(CParticleSystem::OwnerModel->getClusterSystem()); } CRGBA newCol = *colPointer; newCol.modulateFromColor(newCol, globalColor); if (newCol != plm->PointLight.getDiffuse()) { plm->PointLight.setColor(newCol); } colPointer += colStride; if (*attenStartPointer != plm->PointLight.getAttenuationBegin() || *attenEndPointer != plm->PointLight.getAttenuationEnd() ) { plm->PointLight.setupAttenuation(*attenStartPointer, *attenEndPointer); } attenStartPointer += attenStartStride; attenEndPointer += attenEndStride; } ++ lightIt; ++ posIt; } while(--toProcess); } } //*************************************************************************************************************** void CPSLight::setColor(NLMISC::CRGBA color) { NL_PS_FUNC(CPSLight_setColor) delete _ColorScheme; _ColorScheme = NULL; _Color = color; } //*************************************************************************************************************** void CPSLight::setColorScheme(CPSAttribMaker *scheme) { NL_PS_FUNC(CPSLight_setColorScheme) delete _ColorScheme; _ColorScheme = scheme; if (_Owner) { if (_ColorScheme && _ColorScheme->hasMemory()) _ColorScheme->resize(_Owner->getMaxSize(), _Owner->getSize()); } } //*************************************************************************************************************** void CPSLight::setAttenStart(float radius) { NL_PS_FUNC(CPSLight_setAttenStart) nlassert(radius > 0.f); delete _AttenStartScheme; _AttenStartScheme = NULL; _AttenStart = radius; } //*************************************************************************************************************** void CPSLight::setAttenStartScheme(CPSAttribMaker *scheme) { NL_PS_FUNC(CPSLight_setAttenStartScheme) delete _AttenStartScheme; _AttenStartScheme = scheme; if (_Owner) { if (_AttenStartScheme && _AttenStartScheme->hasMemory()) _AttenStartScheme->resize(_Owner->getMaxSize(), _Owner->getSize()); } } //*************************************************************************************************************** void CPSLight::setAttenEnd(float radius) { NL_PS_FUNC(CPSLight_setAttenEnd) delete _AttenEndScheme; _AttenEndScheme = NULL; _AttenEnd = radius; } //*************************************************************************************************************** void CPSLight::setAttenEndScheme(CPSAttribMaker *scheme) { NL_PS_FUNC(CPSLight_setAttenEndScheme) delete _AttenEndScheme; _AttenEndScheme = scheme; if (_Owner) { if (_AttenEndScheme && _AttenEndScheme->hasMemory()) _AttenEndScheme->resize(_Owner->getMaxSize(), _Owner->getSize()); } } //*************************************************************************************************************** void CPSLight::newElement(const CPSEmitterInfo &info) { NL_PS_FUNC(CPSLight_newElement) if (_ColorScheme && _ColorScheme->hasMemory()) _ColorScheme->newElement(info); if (_AttenStartScheme && _AttenStartScheme->hasMemory()) _AttenStartScheme->newElement(info); if (_AttenEndScheme && _AttenEndScheme->hasMemory()) _AttenEndScheme->newElement(info); _Lights.insert(NULL); // instance is created during step() } //*************************************************************************************************************** void CPSLight::deleteElement(uint32 index) { NL_PS_FUNC(CPSLight_deleteElement) if (_ColorScheme && _ColorScheme->hasMemory()) _ColorScheme->deleteElement(index); if (_AttenStartScheme && _AttenStartScheme->hasMemory()) _AttenStartScheme->deleteElement(index); if (_AttenEndScheme && _AttenEndScheme->hasMemory()) _AttenEndScheme->deleteElement(index); if (_Lights[index]) { nlassert(_Owner && _Owner->getScene()); _Owner->getScene()->deleteModel(_Lights[index]); } _Lights.remove(index); } //*************************************************************************************************************** void CPSLight::resize(uint32 size) { NL_PS_FUNC(CPSLight_resize) nlassert(size < (1 << 16)); if (_ColorScheme && _ColorScheme->hasMemory()) _ColorScheme->resize(size, getOwner() ? getOwner()->getSize() : 0); if (_AttenStartScheme && _AttenStartScheme->hasMemory()) _AttenStartScheme->resize(size, getOwner() ? getOwner()->getSize() : 0); if (_AttenEndScheme && _AttenEndScheme->hasMemory()) _AttenEndScheme->resize(size, getOwner() ? getOwner()->getSize() : 0); _Lights.resize(size); } //*************************************************************************************************************** void CPSLight::releaseAllRef() { NL_PS_FUNC(CPSLight_releaseAllRef) CPSLocatedBindable::releaseAllRef(); // delete all lights, because pointer to the scene is lost after detaching from a system. for(uint k = 0; k < _Lights.getSize(); ++k) { if (_Lights[k]) { nlassert(_Owner && _Owner->getScene()); // if there's an instance there must be a scene from which it was created. _Owner->getScene()->deleteModel(_Lights[k]); _Lights[k] = NULL; } } } //*************************************************************************************************************** void CPSLight::show() { NL_PS_FUNC(CPSLight_show) uint32 index; CPSLocated *loc; CPSLocatedBindable *lb; _Owner->getOwner()->getCurrentEditedElement(loc, index, lb); NLMISC::CMatrix xzMat; xzMat.setRot(CVector::I, CVector::K, CVector::Null); NLMISC::CMatrix xyMat; xyMat.setRot(CVector::I, CVector::J, CVector::Null); NLMISC::CMatrix yzMat; yzMat.setRot(CVector::J, CVector::K, CVector::Null); getDriver()->setupModelMatrix(NLMISC::CMatrix::Identity); const uint numSubdiv = 32; // for each element, see if it is the selected element, and if yes, display in red for (uint k = 0; k < _Lights.getSize(); ++k) { float radiusStart = _AttenStartScheme ? _AttenStartScheme->get(_Owner, k) : _AttenStart; float radiusEnd = _AttenEndScheme ? _AttenEndScheme->get(_Owner, k) : _AttenEnd; NLMISC::clamp(radiusStart, 0.f, radiusEnd); const NLMISC::CRGBA colStart = (((lb == NULL || this == lb) && loc == _Owner && index == k) ? CRGBA::Blue : CRGBA(0, 0, 127)); const NLMISC::CRGBA colEnd = (((lb == NULL || this == lb) && loc == _Owner && index == k) ? CRGBA::Red : CRGBA(127, 0, 0)); // CPSUtil::displayDisc(*getDriver(), radiusStart, getLocalToWorldMatrix() * _Owner->getPos()[k], xzMat, numSubdiv, colStart); CPSUtil::displayDisc(*getDriver(), radiusStart, getLocalToWorldMatrix() * _Owner->getPos()[k], xyMat, numSubdiv, colStart); CPSUtil::displayDisc(*getDriver(), radiusStart, getLocalToWorldMatrix() * _Owner->getPos()[k], yzMat, numSubdiv, colStart); // CPSUtil::displayDisc(*getDriver(), radiusEnd, getLocalToWorldMatrix() * _Owner->getPos()[k], xzMat, numSubdiv, colEnd); CPSUtil::displayDisc(*getDriver(), radiusEnd, getLocalToWorldMatrix() * _Owner->getPos()[k], xyMat, numSubdiv, colEnd); CPSUtil::displayDisc(*getDriver(), radiusEnd, getLocalToWorldMatrix() * _Owner->getPos()[k], yzMat, numSubdiv, colEnd); // } } } // namespace NL3D