// NeL - MMORPG Framework // Copyright (C) 2010 Winch Gate Property Limited // // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU Affero General Public License as // published by the Free Software Foundation, either version 3 of the // License, or (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU Affero General Public License for more details. // // You should have received a copy of the GNU Affero General Public License // along with this program. If not, see . #if !defined(AFX_TUNE_MRM_DLG_H__909B0EF0_8158_431F_91DC_B77D380DA7A0__INCLUDED_) #define AFX_TUNE_MRM_DLG_H__909B0EF0_8158_431F_91DC_B77D380DA7A0__INCLUDED_ #if _MSC_VER > 1000 #pragma once #endif // _MSC_VER > 1000 // tune_mrm_dlg.h : header file // #include "nel/3d/scene.h" ///////////////////////////////////////////////////////////////////////////// // CTuneMrmDlg dialog class CTuneMrmDlg : public CDialog { // Construction public: CTuneMrmDlg(CObjectViewer *viewer, NL3D::CScene *scene, CWnd* pParent = NULL); // standard constructor ~CTuneMrmDlg(); // Dialog Data //{{AFX_DATA(CTuneMrmDlg) enum { IDD = IDD_TUNE_MRM_DLG }; CSliderCtrl MaxValueSlider; CSliderCtrl FaceSlider; CString ViewCurrentMaxPoly; CString ViewMaxValue; //}}AFX_DATA // Overrides // ClassWizard generated virtual function overrides //{{AFX_VIRTUAL(CTuneMrmDlg) protected: virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support //}}AFX_VIRTUAL // Implementation protected: // Generated message map functions //{{AFX_MSG(CTuneMrmDlg) virtual BOOL OnInitDialog(); afx_msg void OnDestroy(); afx_msg void OnReleasedcaptureTmdSlider(NMHDR* pNMHDR, LRESULT* pResult); afx_msg void OnHScroll(UINT nSBCode, UINT nPos, CScrollBar* pScrollBar); afx_msg void OnReleasedcaptureTmdSliderMax(NMHDR* pNMHDR, LRESULT* pResult); afx_msg void OnClose(); //}}AFX_MSG DECLARE_MESSAGE_MAP() void applySlider(UINT sliderCur, UINT sliderMax); CObjectViewer *_ObjViewer; NL3D::CScene *_Scene; }; //{{AFX_INSERT_LOCATION}} // Microsoft Visual C++ will insert additional declarations immediately before the previous line. #endif // !defined(AFX_TUNE_MRM_DLG_H__909B0EF0_8158_431F_91DC_B77D380DA7A0__INCLUDED_)