// NeL - MMORPG Framework // Copyright (C) 2010 Winch Gate Property Limited // // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU Affero General Public License as // published by the Free Software Foundation, either version 3 of the // License, or (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU Affero General Public License for more details. // // You should have received a copy of the GNU Affero General Public License // along with this program. If not, see . #include "std3d.h" #include "nel/3d/u_instance.h" #include "nel/3d/transform_shape.h" #include "nel/3d/mesh_base.h" #include "nel/3d/driver_user.h" #include "nel/3d/mesh_multi_lod_instance.h" #include "nel/3d/seg_remanence.h" #include "nel/misc/debug.h" #include "nel/3d/scene.h" #include "nel/3d/shape_bank.h" using namespace NLMISC; namespace NL3D { // *************************************************************************** void UInstance::getShapeAABBox(NLMISC::CAABBox &bbox) const { CTransformShape *object = getObjectPtr(); object->getAABBox(bbox); } // *************************************************************************** void UInstance::setBlendShapeFactor (const std::string &blendShapeName, float factor, bool /* dynamic */) { CTransformShape *object = getObjectPtr(); CMeshBaseInstance *mi= dynamic_cast(object); if (mi) { mi->setBlendShapeFactor (blendShapeName, factor); } } // *************************************************************************** void UInstance::changeMRMDistanceSetup(float distanceFinest, float distanceMiddle, float distanceCoarsest) { CTransformShape *object = getObjectPtr(); CMeshBaseInstance *mi= dynamic_cast(object); // Just for CMeshBaseInstance. if (mi) { mi->changeMRMDistanceSetup(distanceFinest, distanceMiddle, distanceCoarsest); } } // *************************************************************************** void UInstance::setShapeDistMax(float distMax) { CTransformShape *object = getObjectPtr(); if(object && object->Shape) { object->Shape->setDistMax(distMax); } } // *************************************************************************** float UInstance::getShapeDistMax() const { CTransformShape *object = getObjectPtr(); if(object && object->Shape) { return object->Shape->getDistMax(); } else return -1; } // *************************************************************************** void UInstance::selectTextureSet(uint id) { CTransformShape *object = getObjectPtr(); CMeshBaseInstance *mbi = dynamic_cast(object); if (mbi) mbi->selectTextureSet(id); } // *************************************************************************** void UInstance::enableAsyncTextureMode(bool enable) { CTransformShape *object = getObjectPtr(); if(object->isMeshBaseInstance()) { CMeshBaseInstance *mbi = static_cast(object); mbi->enableAsyncTextureMode(enable) ; } } // *************************************************************************** bool UInstance::getAsyncTextureMode() const { CTransformShape *object = getObjectPtr(); if(object->isMeshBaseInstance()) { CMeshBaseInstance *mbi = static_cast(object); return mbi->getAsyncTextureMode() ; } else return false; } // *************************************************************************** void UInstance::startAsyncTextureLoading() { CTransformShape *object = getObjectPtr(); if(object->isMeshBaseInstance()) { CMeshBaseInstance *mbi = static_cast(object); mbi->startAsyncTextureLoading(getPos()); } } // *************************************************************************** bool UInstance::isAsyncTextureReady() { CTransformShape *object = getObjectPtr(); if(object->isMeshBaseInstance()) { CMeshBaseInstance *mbi = static_cast(object); return mbi->isAsyncTextureReady(); } else return true; } // *************************************************************************** void UInstance::setAsyncTextureDistance(float dist) { CTransformShape *object = getObjectPtr(); if(object->isMeshBaseInstance()) { CMeshBaseInstance *mbi = static_cast(object); mbi->setAsyncTextureDistance(dist); } } // *************************************************************************** float UInstance::getAsyncTextureDistance() const { CTransformShape *object = getObjectPtr(); if(object->isMeshBaseInstance()) { CMeshBaseInstance *mbi = static_cast(object); return mbi->getAsyncTextureDistance(); } else return 0.f; } // *************************************************************************** void UInstance::setAsyncTextureDirty(bool flag) { CTransformShape *object = getObjectPtr(); if(object->isMeshBaseInstance()) { CMeshBaseInstance *mbi = static_cast(object); mbi->setAsyncTextureDirty(flag); } } // *************************************************************************** bool UInstance::isAsyncTextureDirty() const { CTransformShape *object = getObjectPtr(); if(object->isMeshBaseInstance()) { CMeshBaseInstance *mbi = static_cast(object); return mbi->isAsyncTextureDirty(); } else return false; } // *************************************************************************** void UInstance::setCoarseMeshDist(float dist) { CTransformShape *object = getObjectPtr(); CMeshMultiLodInstance *mmli = dynamic_cast(object); if (mmli) mmli->setCoarseMeshDist(dist); } // *************************************************************************** float UInstance::getCoarseMeshDist() const { CTransformShape *object = getObjectPtr(); CMeshMultiLodInstance *mmli = dynamic_cast(object); return mmli ? mmli->getCoarseMeshDist() : -1.f; } // *************************************************************************** void UInstance::setSliceTime(float duration) { CTransformShape *object = getObjectPtr(); CSegRemanence *sr = dynamic_cast(object); if (!sr) return; sr->setSliceTime(duration); } // *************************************************************************** float UInstance::getSliceTime() const { CTransformShape *object = getObjectPtr(); CSegRemanence *sr = dynamic_cast(object); if (!sr) return 0.f; return sr->getSliceTime(); } // *************************************************************************** bool UInstance::supportMaterialRendering(UDriver &drv, bool forceBaseCaps) { CTransformShape *object = getObjectPtr(); IDriver *driver = static_cast(&drv)->getDriver (); const uint count = object->getNumMaterial (); uint i; for (i=0; igetMaterial (i)->isSupportedByDriver(*driver, forceBaseCaps)) return false; } return true; } // *************************************************************************** uint UInstance::getNumMaterials() const { CMeshBaseInstance *mi= dynamic_cast(_Object); if(mi) return (uint)mi->Materials.size(); else return 0; } // *************************************************************************** UInstanceMaterial UInstance::getMaterial(uint materialId) { CMeshBaseInstance *mi= dynamic_cast(_Object); nlassertex (mi, ("Should be a CMeshBaseInstance object. Call getNumMaterials() first.")); // create user mats. return UInstanceMaterial (mi, &mi->Materials[materialId], &mi->AsyncTextures[materialId]); } // *************************************************************************** bool UInstance::canStartStop() { CTransformShape *object = getObjectPtr(); return object->canStartStop(); } // *************************************************************************** void UInstance::start() { CTransformShape *object = getObjectPtr(); object->start(); } // *************************************************************************** void UInstance::stop() { CTransformShape *object = getObjectPtr(); object->stop(); } // *************************************************************************** bool UInstance::isStarted() const { CTransformShape *object = getObjectPtr(); return object->isStarted(); } // *************************************************************************** float UInstance::getDistMax() const { CTransformShape *object = getObjectPtr(); return object->getDistMax(); } // *************************************************************************** void UInstance::setDistMax(float distMax) { CTransformShape *object = getObjectPtr(); object->setDistMax(distMax); } // *************************************************************************** UShape UInstance::getShape() const { CTransformShape *object = getObjectPtr(); if(!object) return UShape(); // get the shape name return UShape(object->Shape); } // *************************************************************************** const std::string &UInstance::getShapeName() const { static std::string emptyStr; CTransformShape *object = getObjectPtr(); if(!object) return emptyStr; // get the shape bank CScene *scene= object->getOwnerScene(); CShapeBank *sb= scene->getShapeBank(); if(!sb) return emptyStr; // get the shape name const std::string *str= sb->getShapeNameFromShapePtr(object->Shape); if(str) return *str; else return emptyStr; } // *************************************************************************** void UInstance::cast(UTransform object) { attach(dynamic_cast(object.getObjectPtr())); } // *************************************************************************** bool UInstance::getDefaultPos (CVector &pos) const { CTransformShape *object = getObjectPtr(); if(object && object->isMeshBaseInstance()) { CMeshBaseInstance *mbi = static_cast(object); CMeshBase *mb= (CMeshBase*)(IShape*)(mbi->Shape); pos= mb->getDefaultPos()->getDefaultValue(); return true; } return false; } // *************************************************************************** bool UInstance::getDefaultRotQuat (CQuat &rotQuat) const { CTransformShape *object = getObjectPtr(); if(object && object->isMeshBaseInstance()) { CMeshBaseInstance *mbi = static_cast(object); CMeshBase *mb= (CMeshBase*)(IShape*)(mbi->Shape); rotQuat= mb->getDefaultRotQuat()->getDefaultValue(); return true; } return false; } // *************************************************************************** bool UInstance::getDefaultScale (CVector &scale) const { CTransformShape *object = getObjectPtr(); if(object && object->isMeshBaseInstance()) { CMeshBaseInstance *mbi = static_cast(object); CMeshBase *mb= (CMeshBase*)(IShape*)(mbi->Shape); scale= mb->getDefaultScale()->getDefaultValue(); return true; } return false; } // *************************************************************************** void UInstance::setRelativeScale (const CVector &rs) { CTransformShape *object = getObjectPtr(); if(object && object->isMeshBaseInstance()) { // get the default scale CMeshBaseInstance *mbi = static_cast(object); CMeshBase *mb= (CMeshBase*)(IShape*)(mbi->Shape); CVector scale= mb->getDefaultScale()->getDefaultValue(); // scale it by the relative one scale.x*= rs.x; scale.y*= rs.y; scale.z*= rs.z; object->setScale(scale); } } } // NL3D