// NeL - MMORPG Framework
// Copyright (C) 2010 Winch Gate Property Limited
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Affero General Public License as
// published by the Free Software Foundation, either version 3 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Affero General Public License for more details.
//
// You should have received a copy of the GNU Affero General Public License
// along with this program. If not, see .
#include
#include
// contains all debug features
#include
#include
void repeatederror()
{
// hit always ignore to surpress this error for the duration of the program
nlassert(false && "hit always ignore");
}
int main(int /* argc */, char ** /* argv */)
{
// all debug functions have different behaviors in debug and in release mode.
// in general, in debug mode, all debug functions are active, they display
// what happens and some break the program to debug it. In release mode, they often
// do nothing to increase the execution speed.
// this function initializes debug functions. it adds displayers into the debug
// logger.
// in debug mode, all debug functions display on the std output.
// in release mode, this function does nothing by default. you have to add a displayer
// manually, or put true in the parameter to say to the function that you want it to
// add the default displayers
NLMISC::createDebug();
// enable the crash report tool
NLMISC::INelContext::getInstance().setWindowedApplication(true);
NLMISC::setReportPostUrl("http://ryzomcore.org/crash_report/");
// display debug information, that will be skipped in release mode.
nldebug("nldebug() %d", 1);
// display the string
nlinfo("nlinfo() %d", 2);
// when something not normal, but that the program can manage, occurs, call nlwarning()
nlwarning("nlwarning() %d", 3);
// nlassert() is like assert but do more powerful things. in release mode, the test is
// not executed and nothing will happen. (Press F5 in Visual C++ to continue the execution)
nlassert(true == false);
// in a switch case or when you want that the program never executes a part of code, use stop.
// in release, nlstop does nothing. in debug mode,
// if the code reaches the nlstop, a breakpoint will be set. (In Visual C++ press F5 to continue)
nlstop;
// when the program failed, call nlerror(), it displays the message and throws a EFatalError to
// exit the program. don't forget to put a try/catch block everywhere an nlerror could
// occurs. (In Visual C++ press F5 to continue)
try
{
nlerror("nlerror() %d", 4);
}
catch (const NLMISC::EFatalError &)
{
// just continue...
nlinfo("nlerror() generated an EFatalError exception, just ignore it");
}
// keep repeating the same error
for (int i = 0; i < 32; ++i)
repeatederror();
printf("\nPress to exit\n");
getchar();
return EXIT_SUCCESS;
}