// NeL - MMORPG Framework // Copyright (C) 2010 Winch Gate Property Limited // // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU Affero General Public License as // published by the Free Software Foundation, either version 3 of the // License, or (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU Affero General Public License for more details. // // You should have received a copy of the GNU Affero General Public License // along with this program. If not, see . #include "std3d.h" #include "nel/3d/text_context.h" #include "nel/3d/font_generator.h" namespace NL3D { // ------------------------------------------------------------------------------------------------ // Constructor // ------------------------------------------------------------------------------------------------ CTextContext::CTextContext() { _Driver = NULL; _FontManager = NULL; _FontGen = NULL; _FontSize = 12; _Color = NLMISC::CRGBA(0,0,0); _HotSpot = CComputedString::BottomLeft; _ScaleX = 1.0f; _ScaleZ = 1.0f; _Shaded = false; _ShadeExtent = 0.001f; _ShadeColor = NLMISC::CRGBA(0,0,0); _Keep800x600Ratio= true; _CacheNbFreePlaces = 0; } // ------------------------------------------------------------------------------------------------ CTextContext::~CTextContext() { if (_FontGen) delete _FontGen; if (_FontManager) _FontManager->invalidate(); } // ------------------------------------------------------------------------------------------------ uint32 CTextContext::textPush (const char *format, ...) { nlassert(_FontGen); // convert the string. char *str; NLMISC_CONVERT_VARGS (str, format, NLMISC::MaxCStringSize); if (_CacheNbFreePlaces == 0) { CComputedString csTmp; _CacheStrings.push_back (csTmp); if (_CacheFreePlaces.size() == 0) _CacheFreePlaces.resize (1); _CacheFreePlaces[0] = (uint32)_CacheStrings.size()-1; _CacheNbFreePlaces = 1; } // compute the string. uint32 index = _CacheFreePlaces[_CacheNbFreePlaces-1]; CComputedString &strToFill = _CacheStrings[index]; _FontManager->computeString (str, _FontGen, _Color, _FontSize, _Driver, strToFill, _Keep800x600Ratio); _CacheNbFreePlaces--; return index; } // ------------------------------------------------------------------------------------------------ uint32 CTextContext::textPush (const ucstring &str) { nlassert(_FontGen); if (_CacheNbFreePlaces == 0) { CComputedString csTmp; _CacheStrings.push_back (csTmp); if (_CacheFreePlaces.size() == 0) _CacheFreePlaces.resize (1); _CacheFreePlaces[0] = (uint32)_CacheStrings.size()-1; _CacheNbFreePlaces = 1; } // compute the string. uint32 index = _CacheFreePlaces[_CacheNbFreePlaces-1]; nlassert (index < _CacheStrings.size()); CComputedString &strToFill = _CacheStrings[index]; _FontManager->computeString (str, _FontGen, _Color , _FontSize, _Driver, strToFill, _Keep800x600Ratio); _CacheNbFreePlaces--; return index; } // ------------------------------------------------------------------------------------------------ void CTextContext::erase (uint32 i) { nlassertex ((i < _CacheStrings.size()), ("try to erase an unknown text")); _CacheStrings[i].LetterColors.clear(); if (_CacheFreePlaces.size() == _CacheNbFreePlaces) { _CacheFreePlaces.push_back (i); } else { _CacheFreePlaces[_CacheNbFreePlaces] = i; } _CacheNbFreePlaces++; } // ------------------------------------------------------------------------------------------------ void CTextContext::clear () { _CacheFreePlaces.clear(); _CacheNbFreePlaces = 0; _CacheStrings.clear(); } // ------------------------------------------------------------------------------------------------ void CTextContext::setFontGenerator(const std::string &fontFileName, const std::string &fontExFileName) { CFontGenerator *oldFontGen = _FontGen; _FontGen = new NL3D::CFontGenerator(fontFileName, fontExFileName); if (oldFontGen) delete oldFontGen; } // ------------------------------------------------------------------------------------------------ void CTextContext::setLetterColors(CLetterColors * letterColors, uint index) { if(/*index>=0 &&*/ index<_CacheStrings.size()) { _CacheStrings[index].LetterColors.clear(); _CacheStrings[index].LetterColors = *letterColors; } } // ------------------------------------------------------------------------------------------------ bool CTextContext::isSameLetterColors(CLetterColors * letterColors, uint index) { if(/*index>=0 &&*/ index<_CacheStrings.size()) { CLetterColors & strLetterColors = _CacheStrings[index].LetterColors; return strLetterColors.isSameLetterColors(letterColors); } return false; } } // NL3D