// Ryzom - MMORPG Framework
// Copyright (C) 2010 Winch Gate Property Limited
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Affero General Public License as
// published by the Free Software Foundation, either version 3 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Affero General Public License for more details.
//
// You should have received a copy of the GNU Affero General Public License
// along with this program. If not, see .
/*
NOTE: The following extension would be intelligent:
---------------------------------------------------
- add 'preInit', 'preServiceUpdate', 'preTickUpdate' and 'preRelease' methods
- add 'postInit', 'postServiceUpdate', 'postTickUpdate' and 'postRelease' methods
- call all 'preXXX' methods followed by all XXX methods followed by all postXXX methods
=> This allows one to open log files etc in pre-init, start counters in pre-update, stop counters in post-update, etc...
*/
#ifndef SINGLETON_REGISTRY_H
#define SINGLETON_REGISTRY_H
//-------------------------------------------------------------------------------------------------
// includes
//-------------------------------------------------------------------------------------------------
#include
//-------------------------------------------------------------------------------------------------
// class IServiceSingleton
//-------------------------------------------------------------------------------------------------
class IServiceSingleton
{
public:
// overloadable method called at service initialisation
virtual void init() {}
// overloadable method called in the service update
virtual void serviceUpdate() {}
// overloadable method called in the tick update
virtual void tickUpdate() {}
// overloadable method called at service release
virtual void release() {}
protected:
// protect from untrolled instantiation
// this method registers the singleton with the singleton registry
IServiceSingleton();
virtual ~IServiceSingleton() {}
private:
// prohibit copy
IServiceSingleton(const IServiceSingleton&);
};
//-------------------------------------------------------------------------------------------------
// class CSingletonRegistry
//-------------------------------------------------------------------------------------------------
class CSingletonRegistry
{
public:
// public interface for getting hold of the singleton instance
static CSingletonRegistry* getInstance();
// registration of an IServiceSingleton object with the singleton
void registerSingleton(IServiceSingleton*);
// methods called from the service loop
void init();
void serviceUpdate();
void tickUpdate();
void release();
private:
// prohibit uncontrolled instantiation
CSingletonRegistry() {}
CSingletonRegistry(const CSingletonRegistry&);
typedef std::set TSingletons;
TSingletons _Singletons;
};
//-------------------------------------------------------------------------------------------------
// inlines IServiceSingleton
//-------------------------------------------------------------------------------------------------
inline IServiceSingleton::IServiceSingleton()
{
CSingletonRegistry::getInstance()->registerSingleton(this);
}
//-------------------------------------------------------------------------------------------------
// inlines CSingletonRegistry
//-------------------------------------------------------------------------------------------------
inline CSingletonRegistry* CSingletonRegistry::getInstance()
{
static CSingletonRegistry* instance= NULL;
if (instance==NULL)
{
instance=new CSingletonRegistry;
}
return instance;
}
inline void CSingletonRegistry::registerSingleton(IServiceSingleton* singleton)
{
_Singletons.insert(singleton);
}
inline void CSingletonRegistry::init()
{
for (TSingletons::iterator it=_Singletons.begin(); it!=_Singletons.end();++it)
(*it)->init();
}
inline void CSingletonRegistry::tickUpdate()
{
for (TSingletons::iterator it=_Singletons.begin(); it!=_Singletons.end();++it)
(*it)->tickUpdate();
}
inline void CSingletonRegistry::serviceUpdate()
{
for (TSingletons::iterator it=_Singletons.begin(); it!=_Singletons.end();++it)
(*it)->serviceUpdate();
}
inline void CSingletonRegistry::release()
{
for (TSingletons::iterator it=_Singletons.begin(); it!=_Singletons.end();++it)
(*it)->release();
}
//-------------------------------------------------------------------------------------------------
#endif