// NeL - MMORPG Framework // Copyright (C) 2010 Winch Gate Property Limited // // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU Affero General Public License as // published by the Free Software Foundation, either version 3 of the // License, or (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU Affero General Public License for more details. // // You should have received a copy of the GNU Affero General Public License // along with this program. If not, see . #include "std3d.h" #include "nel/3d/texture_file.h" #include "nel/misc/file.h" #include "nel/misc/path.h" #include "nel/misc/debug.h" #include "nel/misc/hierarchical_timer.h" using namespace std; using namespace NLMISC; namespace NL3D { bool CTextureFile::_SupportNonPowerOfTwoTextures = false; ///================================================================== void CTextureFile::buildBitmapFromFile(NLMISC::CBitmap &dest, const std::string &fileName, bool asyncload, uint8 mipMapSkip, bool enlargeCanvasNonPOW2Tex) { /* *********************************************** * WARNING: This Class/Method must be thread-safe (ctor/dtor/serial): no static access for instance * It can be loaded/called through CAsyncFileManager for instance * ***********************************************/ H_AUTO( NL3D_buildBitmapFromFile ) NLMISC::CIFile f; string file; { H_AUTO( NL3D_buildBitmapPathLookup ) file = CPath::lookup(fileName, false); } if( file.empty() ) { H_AUTO( NL3D_makeDummyBitmap ) // Not found... dest.makeDummy(); nlwarning("Missing textureFile: %s", fileName.c_str()); return; } { H_AUTO( NL3D_buildBitmapFileCache ) f.setAsyncLoading (asyncload); f.setCacheFileOnOpen(false); //asyncload); //AJM: significant performance loss for caching when loading textures f.allowBNPCacheFileOnOpen(false); //asyncload); } { H_AUTO( NL3D_openBitmapFile) // Load bitmap. if (f.open(file)) { H_AUTO( NL3D_loadBitmap ) // skip DDS mipmap if wanted dest.load (f, mipMapSkip); } else { H_AUTO( NL3D_makeDummyBitmap ) // Not found... dest.makeDummy(); nlwarning("Missing textureFile: %s", fileName.c_str()); return; } } // *** Need usercolor computing ? // Texture not compressed ? if (dest.PixelFormat == RGBA) { H_AUTO( NL3D_buildBitmapUserColor ) // Make a filename string path = CFile::getFilename(fileName); string ext = strrchr (fileName.c_str(), '.'); path.resize (path.size () - ext.size()); path += "_usercolor" + ext; // Loopup the texture string file2 = CPath::lookup( path, false, false); if (!file2.empty()) { // The file2 exist, load and compute it CBitmap bitmap; bitmap.loadGrayscaleAsAlpha (true); // Open and read the file2 NLMISC::CIFile f2; f2.setAsyncLoading (asyncload); f2.setCacheFileOnOpen (asyncload); // Same as async loading if (f2.open(file2)) { bitmap.load(f2); } else { // Not found... dest.makeDummy(); nlwarning("Missing textureFile: %s", file2.c_str()); return; } // Texture are the same size ? if ((dest.getWidth() == bitmap.getWidth()) && (dest.getHeight() == bitmap.getHeight())) { // Convert in Alpha if (bitmap.convertToType (CBitmap::Alpha)) { // Compute it uint8 *userColor = (uint8 *)&(bitmap.getPixels ()[0]); CRGBA *color = (CRGBA *)&(dest.getPixels ()[0]); // For each pixel uint pixelCount = dest.getWidth()*dest.getHeight(); uint pixel; for (pixel = 0; pixel0) { Rtm= Rt*At / Atm; Gtm= Gt*At / Atm; Btm= Bt*At / Atm; } // Else special case: At==0, and Lt==1. else { Rtm= Gtm= Btm= 0; } // copy to buffer. sint r,g,b,a; r= (sint)(Rtm*255+0.5f); g= (sint)(Gtm*255+0.5f); b= (sint)(Btm*255+0.5f); a= (sint)(Atm*255+0.5f); clamp(r, 0,255); clamp(g, 0,255); clamp(b, 0,255); clamp(a, 0,255); color[pixel].R = (uint8)r; color[pixel].G = (uint8)g; color[pixel].B = (uint8)b; color[pixel].A = (uint8)a; } } } else { nlinfo ("Can't convert the usercolor texture %s in alpha mode", file2.c_str()); } } else { // Error nlinfo ("User color texture is not the same size than the texture. (Tex : %s, Usercolor : %s)", file.c_str(), file2.c_str()); } } } if(!isPowerOf2(dest.getWidth()) || !isPowerOf2(dest.getHeight()) ) { H_AUTO( NL3D_buildBitmapPowerOf2 ) // If the user want to correct those texture so that their canvas is enlarged if (enlargeCanvasNonPOW2Tex) { uint pow2w = NLMISC::raiseToNextPowerOf2(dest.getWidth()); uint pow2h = NLMISC::raiseToNextPowerOf2(dest.getHeight()); CBitmap enlargedBitmap; enlargedBitmap.resize(pow2w, pow2h, dest.PixelFormat); // blit src bitmap enlargedBitmap.blit(&dest, 0, 0); // swap them dest.swap(enlargedBitmap); } else if (!_SupportNonPowerOfTwoTextures || dest.getMipMapCount() > 1) { // Bug... nlwarning("TextureFile: %s is not a Power Of 2: %d,%d", fileName.c_str(), dest.getWidth(), dest.getHeight()); dest.makeNonPowerOf2Dummy(); } } } /*==================================================================*\ CTEXTUREFILE \*==================================================================*/ /*------------------------------------------------------------------*\ doGenerate() \*------------------------------------------------------------------*/ void CTextureFile::doGenerate(bool async) { /* *********************************************** * WARNING: This Class/Method must be thread-safe (ctor/dtor/serial): no static access for instance * It can be loaded/called through CAsyncFileManager for instance * ***********************************************/ H_AUTO( NL3D_TextureFileDoGenerate ) buildBitmapFromFile(*this, _FileName, async, _MipMapSkipAtLoad, _EnlargeCanvasNonPOW2Tex); } // *************************************************************************** void CTextureFile::serial(NLMISC::IStream &f) throw(NLMISC::EStream) { /* Version 1: - AllowDegradation. Version 0: - base version. */ sint ver= f.serialVersion(1); // serial the base part of ITexture. ITexture::serial(f); f.serial(_FileName); if(ver>=1) f.serial(_AllowDegradation); else if(f.isReading()) _AllowDegradation= true; if(f.isReading()) touch(); } // *************************************************************************** void CTextureFile::setAllowDegradation(bool allow) { _AllowDegradation= allow; } // *************************************************************************** CTextureFile::CTextureFile(const CTextureFile &other) : ITexture(other) { dupInfo(other); } // *************************************************************************** CTextureFile &CTextureFile::operator = (const CTextureFile &other) { // copy base infos (ITexture &) *this = (ITexture &) other; dupInfo(other); return *this; } // *************************************************************************** void CTextureFile::dupInfo(const CTextureFile &other) { _FileName = other._FileName; _AllowDegradation = other._AllowDegradation; _SupportSharing = other._SupportSharing; _MipMapSkipAtLoad = other._MipMapSkipAtLoad; _EnlargeCanvasNonPOW2Tex = other._EnlargeCanvasNonPOW2Tex; } // *************************************************************************** void CTextureFile::enableSharing(bool enable) { _SupportSharing = enable; } // *************************************************************************** void CTextureFile::setMipMapSkipAtLoad(uint8 level) { _MipMapSkipAtLoad= level; } // *************************************************************************** std::string CTextureFile::getShareName() const { return toLower(_FileName); } } // NL3D