// NeL - MMORPG Framework // Copyright (C) 2010 Winch Gate Property Limited // // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU Affero General Public License as // published by the Free Software Foundation, either version 3 of the // License, or (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU Affero General Public License for more details. // // You should have received a copy of the GNU Affero General Public License // along with this program. If not, see . #include "std3d.h" #include "nel/3d/mrm_level_detail.h" namespace NL3D { // *************************************************************************** void CMRMLevelDetail::compileDistanceSetup() { // Compute _OODistDelta. OODistanceDelta= 1.0f / (DistanceCoarsest - DistanceFinest); /* Compute exponent pow, such that 0.5= dMiddle^pow; ie 0.5= e(ln dMiddle * pow) */ float dMiddle= (DistanceCoarsest - DistanceMiddle) * OODistanceDelta; DistancePow= (float)(log(0.5) / log(dMiddle)); } // *************************************************************************** float CMRMLevelDetail::getLevelDetailFromDist(float dist) { if(dist <= DistanceFinest) return 1; if(dist >= DistanceCoarsest) return 0; float d= (DistanceCoarsest - dist) * OODistanceDelta; return (float)pow(d, DistancePow); } } // NL3D