// NeL - MMORPG Framework // Copyright (C) 2010 Winch Gate Property Limited // // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU Affero General Public License as // published by the Free Software Foundation, either version 3 of the // License, or (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU Affero General Public License for more details. // // You should have received a copy of the GNU Affero General Public License // along with this program. If not, see . #include "std3d.h" #include "nel/3d/root_model.h" #include "nel/3d/scene.h" namespace NL3D { // *************************************************************************** void CRootModel::registerBasic() { CScene::registerModel( RootModelId, 0, CRootModel::creator); } // *************************************************************************** void CRootModel::traverseHrc() { // Traverse the Hrc sons. uint num= hrcGetNumChildren(); for(uint i=0;itraverseHrc(); } // *************************************************************************** void CRootModel::traverseClip() { // Traverse the Clip sons. uint num= clipGetNumChildren(); for(uint i=0;itraverseClip(); } // *************************************************************************** void CRootModel::traverseAnimDetail() { // no-op } // *************************************************************************** void CRootModel::traverseLoadBalancing() { // no-op } // *************************************************************************** void CRootModel::traverseLight() { // no-op } // *************************************************************************** void CRootModel::traverseRender() { // no-op } } // NL3D