// NeL - MMORPG Framework
// Copyright (C) 2010 Winch Gate Property Limited
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Affero General Public License as
// published by the Free Software Foundation, either version 3 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Affero General Public License for more details.
//
// You should have received a copy of the GNU Affero General Public License
// along with this program. If not, see .
#ifndef NL_PS_ATTRIB_MAKER_TEMPLATE_H
#define NL_PS_ATTRIB_MAKER_TEMPLATE_H
#include "nel/misc/types_nl.h"
#include "nel/3d/ps_attrib_maker_helper.h"
#include "nel/3d/ps_plane_basis.h"
#include "nel/misc/fast_floor.h"
#include "nel/misc/rgba.h"
#include "nel/misc/traits_nl.h"
#include
namespace NL3D {
/*
* In this file, we define several template that helps to create attributes maker such as gradient (of float, int, vector etc)
* attributes maker are used in the particle system to generate values, such as size, color etc. see ps_attrib_maker.h
* for more information
*/
/** a blending function
* it blends between t1 and t2 by the alpha amount
* specializing this function may help with some types of data that don't have the needed operator (NLMISC::CRGBA)
*/
template
inline T PSValueBlend(const T &t1, const T &t2, float alpha)
{
return T(alpha * t2 + (1.f - alpha) * t1);
}
/// NLMISC::CRGBA specialization of the PSValueBlend function
inline NLMISC::CRGBA PSValueBlend(const NLMISC::CRGBA &t1, const NLMISC::CRGBA &t2, float alpha)
{
NLMISC::CRGBA result;
result.blendFromui(t1, t2, (uint) (255.0f * alpha));
return result;
}
/// CPlaneBasis specilization of the PSValueBlend function
inline CPlaneBasis PSValueBlend(const CPlaneBasis &t1, const CPlaneBasis &t2, float alpha)
{
return CPlaneBasis(PSValueBlend(t1.getNormal(), t2.getNormal(), alpha));
}
/// Base struct for blending function (exact or sampled)
template struct CPSValueBlendFuncBase
{
virtual ~CPSValueBlendFuncBase() {}
virtual void getValues(T &startValue, T &endValue) const = 0;
virtual void setValues(T startValue, T endValue) = 0;
};
/**
* This temlate functor blend exactly between 2 value (no samples)
* To accomplish blending, it use the template function PSValueBlend
* It is used by CPSValueBlend
* \author Nicolas Vizerie
* \author Nevrax France
* \date 2001
* \see PSValueBlend
*/
template class CPSValueBlendFunc : public CPSValueBlendFuncBase
{
public:
/// \name Object
//@{
/// ctor
CPSValueBlendFunc() {}
/// serialization
void serial(NLMISC::IStream &f) throw(NLMISC::EStream)
{
f.serialVersion(1);
f.serial(_StartValue, _EndValue);
}
//@}
/// This produce Values
#ifdef NL_OS_WINDOWS
__forceinline
#endif
T operator()(TAnimationTime time) const
{
#ifdef NL_DEBUG
nlassert(time >= 0.f && time <= 1.f);
#endif
return PSValueBlend(_StartValue, _EndValue, time); // a cast to T is necessary, because
// the specialization could be done with integer
}
/// \Name Values that are blended
//@{
/// Retrieve the start and end Value
virtual void getValues(T &startValue, T &endValue) const
{
startValue = (*this)(0);
endValue = (*this)(1);
}
/// Set the Values between which to blend.
virtual void setValues(T startValue, T endValue)
{
_StartValue = startValue;
_EndValue = endValue;
}
///
T getMaxValue(void) const
{
return std::max((*this)(0), (*this)(1));
}
T getMinValue(void) const
{
return std::min((*this)(0), (*this)(1));
}
//@}
protected:
T _StartValue, _EndValue;
};
/** This is a Value blender class. The blending between value is not sampled with this class.
* So it may be slow, but it is exact.
* It work with most type, but some of them may need special blending between value :
* if so you must specialize the template function PSValueBlend defined in this file
* to do the job...
* To use this, just derive a class, create a ctor, and declare it to the class registry
*
* in the ctor, you should call _F.setValue to init the functor object.
*/
template class CPSValueBlender : public CPSAttribMakerT >
{
public:
/** ctor
* With nbCycles, you can set the pattern frequency. It is usually one. See ps_attrib_maker.h
* For further details
*/
CPSValueBlender(float nbCycles) : CPSAttribMakerT >(nbCycles)
{
}
virtual T getMaxValue(void) const { return this->_F.getMaxValue(); }
virtual T getMinValue(void) const { return this->_F.getMinValue(); }
// serialization is done by CPSAttribMakerT
};
/**
* This temlate functor blend between 2 values by performing n samples (n = template parameter)
* It may be faster that the CPSValueBlendFunc in some cases.
* To accomplish blending, it use the template function PSValueBlend
* It is used by CPSValueBlend
* \author Nicolas Vizerie
* \author Nevrax France
* \date 2001
* \see PSValueBlend
*/
template class CPSValueBlendSampleFunc : public CPSValueBlendFuncBase
{
public:
/// this produce Values
#ifdef NL_OS_WINDOWS
__forceinline
#endif
T operator()(TAnimationTime time) const
{
#ifdef NL_DEBUG
nlassert(time >= 0.f && time <= 1.f);
#endif
return _Values[NLMISC::OptFastFloor(time * n)];
}
/// restrieve the start and end Value
virtual void getValues(T &startValue, T &endValue) const
{
startValue = _Values[0];
endValue = _Values[n];
}
/// set the Values
virtual void setValues(T startValue, T endValue)
{
float step = 1.f / n;
float alpha = 0.0f;
for (uint k = 0; k < n; ++k)
{
_Values[k] = PSValueBlend(startValue, endValue, alpha);
alpha += step;
}
_Values[n] = endValue;
}
/// ctor
CPSValueBlendSampleFunc() {}
/// serialization
void serial(NLMISC::IStream &f) throw(NLMISC::EStream)
{
f.serialVersion(1);
if (f.isReading())
{
T t1, t2;
f.serial(t1, t2);
setValues(t1, t2);
}
else
{
f.serial(_Values[0], _Values[n]);
}
}
T getMaxValue(void) const
{
return std::max((*this)(0), (*this)(1));
}
T getMinValue(void) const
{
return std::min((*this)(0), (*this)(1));
}
protected:
T _Values[n + 1];
};
/** This is a Values blender (sampled version, with n sample) class, that operate on value of type T
* To use this, just derive a class from a specialization of this template , create a ctor, and declare it to the class registry
* in the ctor, you should call _F.setValue to init the functor object
*/
template class CPSValueBlenderSample : public CPSAttribMakerT >
{
public:
/** ctor
* With nbCycles, you can set the pattern frequency. It is usually one. See ps_attrib_maker.h
* For further details
*/
CPSValueBlenderSample(float nbCycles) : CPSAttribMakerT >(nbCycles)
{
}
virtual T getMaxValue(void) const { return this->_F.getMaxValue(); }
virtual T getMinValue(void) const { return this->_F.getMinValue(); }
};
/**
* This functor blend between several Value. Intermediate value are sampled with a given number of steps
* It is used by CPSValueGradient, that you can use to have gradients with your own types
* \author Nicolas Vizerie
* \author Nevrax France
* \date 2001
*/
template class CPSValueGradientFunc
{
public:
/// this produce Values
#ifdef NL_OS_WINDOWS
__forceinline
#endif
T operator()(TAnimationTime time) const
{
#ifdef NL_DEBUG
nlassert(time >= 0.f && time <= 1.f);
#endif
return _Tab[NLMISC::OptFastFloor(time * _NbValues)];
}
/// copy the keys values in the specified table
virtual void getValues(T *tab) const
{
nlassert(tab);
T *pt = tab;
uint32 src = 0;
for (uint32 k = 0; k <= (_NbValues / _NbStages); ++k, src = src + _NbStages)
{
*pt++ =_Tab[src];
}
}
/// get one value
virtual T getValue(uint index) const
{
nlassert(index < getNumValues());
return _Tab[index * _NbStages];
}
uint32 getNumValues(void) const { return (_NbValues / _NbStages) + 1; }
/** set the colors
* \param numValue number of Values, must be >= 2
* \ValueTab a table containing the Values. Value will be blended, so you must only provide keyframe Values
* \param nbStages The result is sampled into a table by linearly interpolating values. This give the number of step between each value
* WARNING : for integer types, some specilization exist that ensure correct interpolation. see below
*/
virtual void setValues(const T *ValueTab, uint32 numValues, uint32 nbStages);
// the same, but value gradient has already been computed, so ValueTab must contains numValues * nbStages + 1 values
virtual void setValuesUnpacked(const T *ValueTab, uint32 numValues, uint32 nbStages);
/// get the number of stages between each value
uint32 getNumStages(void) const { return _NbStages; }
/// change the number of stages between each value
void setNumStages(uint32 numStages)
{
std::vector v(getNumValues());
getValues(&v[0]);
setValues(&v[0], getNumValues(), numStages);
}
/// serialization
virtual void serial(NLMISC::IStream &f) throw(NLMISC::EStream);
T getMaxValue(void) const
{
return _MaxValue;
}
T getMinValue(void) const
{
return _MinValue;
}
/// ctor
CPSValueGradientFunc() : _NbStages(0), _NbValues(0)
{
}
/// dtor
virtual ~CPSValueGradientFunc() {}
protected:
// a table of Values that interpolate the values given
typename CPSVector::V _Tab;
// number of interpolated value between each 'key'
uint32 _NbStages;
// total number of value in the tab
uint32 _NbValues;
// the max value
T _MaxValue;
T _MinValue;
};
/** This is a Values gradient class
* To use this, just derive a class from a specialization of this template , create a ctor, and declare it to the class registry
* in the ctor, you should call _F.setValue to init the functor object
*/
template class CPSValueGradient : public CPSAttribMakerT >
{
public:
/** ctor
* With nbCycles, you can set the pattern frequency. It is usually one. See ps_attrib_maker.h
* For further details
*/
CPSValueGradient(float nbCycles) : CPSAttribMakerT >(nbCycles)
{
}
virtual T getMaxValue(void) const { return this->_F.getMaxValue(); }
virtual T getMinValue(void) const { return this->_F.getMinValue(); }
};
////////////////////////////
// methods implementations //
////////////////////////////
// tool function used by CPSValueGradientFunc::setValues(
template
inline void computeGradient(const T *valueTab, uint32 numValues, uint32 nbStages, typename CPSVector::V &grad, T &minValue, T &maxValue)
{
minValue = maxValue = valueTab[0];
float step = 1.0f / float(nbStages);
float alpha;
uint nbValues = (numValues - 1) * nbStages;
grad.resize(nbValues + 1);
T *dest = &grad[0];
// copy the tab performing linear interpolation between values given in parameter
for (uint32 k = 0; k < (numValues - 1); ++k)
{
maxValue = std::max(maxValue, valueTab[k]);
minValue = std::min(minValue, valueTab[k]);
alpha = 0;
for(uint32 l = 0; l < nbStages; ++l)
{
// use the right version of the template function PSValueBlend
// to do the job
*dest++ = PSValueBlend(valueTab[k], valueTab[k + 1], alpha);
alpha += step;
}
}
*dest++ = valueTab[numValues - 1];
}
// special optimisation for rgba
void computeGradient(const NLMISC::CRGBA *valueTab, uint32 numValues, uint32 nbStages, CPSVector::V &grad, NLMISC::CRGBA &minValue, NLMISC::CRGBA &maxValue);
template
void CPSValueGradientFunc::setValues(const T *valueTab, uint32 numValues, uint32 nbStages)
{
nlassert(numValues > 1);
nlassert(nbStages > 0);
computeGradient(valueTab, numValues, nbStages, _Tab, _MinValue, _MaxValue);
//
_NbStages = nbStages;
_NbValues = (uint32)_Tab.size() - 1;
}
template
void CPSValueGradientFunc::setValuesUnpacked(const T *valueTab, uint32 numValues, uint32 nbStages)
{
_NbStages = nbStages;
_MaxValue = _MinValue = valueTab[0];
_NbValues = (numValues - 1) * nbStages;
_Tab.resize(_NbValues + 1);
#ifdef NL_COMP_VC14
std::copy(valueTab, valueTab + _NbValues + 1, stdext::make_checked_array_iterator(&_Tab[0], _Tab.size()));
#else
std::copy(valueTab, valueTab + _NbValues + 1, &_Tab[0]);
#endif
}
template
void CPSValueGradientFunc::serial(NLMISC::IStream &f) throw(NLMISC::EStream)
{
f.serialVersion(1);
f.serial(_NbStages);
if (f.isReading())
{
// reload the number of keys
uint32 numVal;
f.serial(numVal);
_NbValues = (numVal - 1) * _NbStages;
// create the table on the stack for small gradient
if (NLMISC::CTraits::HasTrivialCtor && NLMISC::CTraits::HasTrivialDtor && numVal < 256)
{
uint8 tab[sizeof(T) * 256]; // avoid empty ctor calls
T *tabT = (T *) tab;
for (uint32 k = 0; k < numVal; ++k)
{
f.serial(tabT[k]);
}
setValues(tabT, numVal, _NbStages);
}
else
{
std::vector tab(numVal);
for (uint32 k = 0; k < numVal; ++k)
{
f.serial(tab[k]);
}
setValues(&tab[0], numVal, _NbStages);
}
}
else
{
// saves the number of keys
uint32 numKeyValues = getNumValues();
f.serial(numKeyValues);
// save each key
for (uint32 k = 0; k < numKeyValues; ++k)
{
f.serial(_Tab[k * _NbStages]);
}
}
}
} // NL3D
#endif // NL_PS_ATTRIB_MAKER_TEMPLATE_H
/* End of ps_attrib_maker_template.h */