// Ryzom - MMORPG Framework // Copyright (C) 2010 Winch Gate Property Limited // // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU Affero General Public License as // published by the Free Software Foundation, either version 3 of the // License, or (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU Affero General Public License for more details. // // You should have received a copy of the GNU Affero General Public License // along with this program. If not, see . #ifndef NL_OUTPOST_H #define NL_OUTPOST_H #include "nel/misc/types_nl.h" #include "nel/misc/vector.h" #include "nel/misc/quat.h" #include "nel/misc/smart_ptr.h" #include "client_sheets/continent_sheet.h" #include "game_share/misc_const.h" class CVillage; // *************************************************************************** /** * Class to manage an outpost on client: * - collisions * - display in 3D through a CVillage* (nb: used only to display ruins now) * Yoyo: ugly: wait for static object and collision stuff */ class COutpost { public: COutpost(); COutpost(const COutpost &other); COutpost &operator=(const COutpost &) {nlstop;/*forbidden*/return *this;} ~COutpost(); /// Build the outpost bool setupOutpost(const CContinentParameters::CZC &zone, sint32 outpostId, CVillage *village); // Get the outpost Id. -1 if not setuped sint32 getOutpostId () const {return _OutpostId;} // Set the building properties void setBuildingPosition (uint building, const NLMISC::CQuat &rot, const NLMISC::CVector &position); // Register Collisions void initOutpost (); // Remove Collisions void removeOutpost (); private: // Outpost building class CBuilding { public: CBuilding() {Position= NLMISC::CVector::Null; Rotation= NLMISC::CQuat::Identity;} NLMISC::CQuat Rotation; NLMISC::CVector Position; }; CBuilding _Buildings[RZ_MAX_BUILDING_PER_OUTPOST]; std::vector _AddedPrims; // Outpost number sint _OutpostId; // We may want to display the village as ruins NLMISC::CRefPtr _Village; }; #endif // NL_OUTPOST_H /* End of outpost.h */