// Ryzom - MMORPG Framework // Copyright (C) 2010 Winch Gate Property Limited // // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU Affero General Public License as // published by the Free Software Foundation, either version 3 of the // License, or (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU Affero General Public License for more details. // // You should have received a copy of the GNU Affero General Public License // along with this program. If not, see . #ifndef CL_CREATURE_ATTACK_H #define CL_CREATURE_ATTACK_H #include "animation_fx.h" #include "animation_fx.h" // #include "nel/misc/string_conversion.h" namespace NL3D { class UAnimationSet; } class CCreatureAttackSheet; /** Description of a creature attack */ class CCreatureAttack { public: // pointer on base sheet const CCreatureAttackSheet *Sheet; // anim fx set for attack part CAnimationFXSet AttackFXSet; // anim fx set for custom projectile part (whether custom projectile is used is told in 'Sheet'); CAnimationFXSet ProjectileFXSet; // anim fx set for custom impact part (whether custom impact is used is told in 'Sheet'); CAnimationFXSet ImpactFXSet; public: // ctor CCreatureAttack(); // Init from parent sheet void init(const CCreatureAttackSheet *sheet, NL3D::UAnimationSet *as); }; /** gather all creature attack in a single place */ class CCreatureAttackDictionnary { public: // get the unique instance of this class static CCreatureAttackDictionnary &getInstance(); /** This : * - Init an animation set. * - Build all creature attacks datas and build their tracks. */ void init(); void release(); // get creature attack by its name (case unsensitive) const CCreatureAttack *getAttackByName(const std::string &name) const; private: typedef std::map TAttackMap; NL3D::UAnimationSet *_AnimationSet; static CCreatureAttackDictionnary *_Instance; TAttackMap _AttackMap; }; #endif