// Ryzom - MMORPG Framework
// Copyright (C) 2010 Winch Gate Property Limited
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Affero General Public License as
// published by the Free Software Foundation, either version 3 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Affero General Public License for more details.
//
// You should have received a copy of the GNU Affero General Public License
// along with this program. If not, see .
#include "stdpch.h"
#include "nel/misc/string_conversion.h"
#include "lift_icons.h"
namespace LIFT_ICONS
{
NL_BEGIN_STRING_CONVERSION_TABLE (TLiftIcon)
NL_STRING_CONVERSION_TABLE_ENTRY(RoleMasterFight)
NL_STRING_CONVERSION_TABLE_ENTRY(RoleMasterMagic)
NL_STRING_CONVERSION_TABLE_ENTRY(RoleMasterCraft)
NL_STRING_CONVERSION_TABLE_ENTRY(RoleMasterHarvest)
NL_STRING_CONVERSION_TABLE_ENTRY(MainGuildRoom)
NL_STRING_CONVERSION_TABLE_ENTRY(Exit)
NL_STRING_CONVERSION_TABLE_ENTRY(PlayerRoom)
NL_STRING_CONVERSION_TABLE_ENTRY(None)
NL_END_STRING_CONVERSION_TABLE(TLiftIcon, LiftIconConversion, None)
const std::string & toString( TLiftIcon icon )
{
return LiftIconConversion.toString( icon );
}
TLiftIcon toLiftIcon( const std::string & str )
{
return LiftIconConversion.fromString( str );
}
}