// NeL - MMORPG Framework // Copyright (C) 2010 Winch Gate Property Limited // // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU Affero General Public License as // published by the Free Software Foundation, either version 3 of the // License, or (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU Affero General Public License for more details. // // You should have received a copy of the GNU Affero General Public License // along with this program. If not, see . #ifndef NL_SOUND_ANIM_VIEW #define NL_SOUND_ANIM_VIEW #if _MSC_VER > 1000 #pragma once #endif // _MSC_VER > 1000 class CSoundAnimDlg; class CObjectViewer; class CAnimationDlg; namespace NLSOUND { class CSoundAnimation; class CSoundAnimMarker; } /** * CSoundAnimationHolder is a placeholder for the animations in current * playlist of the object viewer. It point to the sound animation and * keeps track of its start and end time. */ class CSoundAnimationHolder { public: // copy constructor CSoundAnimationHolder(const CSoundAnimationHolder& a) { _Anim = a._Anim; _AnimStart = a._AnimStart; _AnimEnd = a._AnimEnd; } CSoundAnimationHolder(NLSOUND::CSoundAnimation* anim = 0, float start = 0.0f, float end = 0.0f) : _Anim(anim), _AnimStart(start), _AnimEnd(end) {} bool inside(float time) { return (_AnimStart <= time) && (time <= _AnimEnd); } float offset(float time) { return time - _AnimStart; } NLSOUND::CSoundAnimation* _Anim; float _AnimStart; float _AnimEnd; }; typedef std::vector CAnimationVector; /** * CSoundAnimView displays a time line of the current animation * playlist. It shows the individual animations (name, start, end) * and the markers of the animations. It offers functions to edit * the markers. */ class CSoundAnimView : public CWnd { public: CSoundAnimView() : CWnd() {} virtual ~CSoundAnimView() {} virtual void Create(CObjectViewer* objView, CAnimationDlg* animDlg, CSoundAnimDlg* parent, const RECT& rect); void setAnimTime(float animStart, float animEnd); void zoomIn(); void zoomOut(); void mark(); void save(); void deleteMarker(); void refresh(BOOL update); void updateCursor(); void changeScroll(uint curpos); protected: static bool registerClass(); static bool _Registered; static CString _WndClass; static uint _WndId; static const float _Scale; // conversion time to pixels: pixel = time * _Zoom * _Scale static const uint _ZoomCount; static float _ZoomValue[]; static CBrush _FillBrush; static CBrush _MarkerBrush; static CBrush _SelectBrush; static CFont _Font; static CPen _RedPen; sint32 timeToPixel(float time) { return (sint32) (time * _Zoom * _Scale); } float pixelToTime(sint32 pixel) { return (float) pixel / _Zoom / _Scale; } bool getAnimationAt(CSoundAnimationHolder& holder, float time); NLSOUND::CSoundAnimMarker* getMarkerAt(CPoint point); void insertMarkerAt(float time); void changeTimeScale(); CObjectViewer *_ObjView; CAnimationDlg *_AnimationDlg; CSoundAnimDlg *_SoundAnimDlg; CAnimationVector _Animations; float _Zoom; uint _ZoomIndex; sint _Cursor; CSoundAnimationHolder _SelectedAnim; NLSOUND::CSoundAnimMarker *_SelectedMarker; bool _Dragging; CPoint _DragStartPoint; float _DragStartTime; float _TimeStart; float _TimeEnd; float _TimeOffset; uint _PixelsTotal; uint _PixelsOffset; uint _PixelsViewH; uint _PixelsViewV; std::string _StringBuffer; // MFC crap public: // Overrides // ClassWizard generated virtual function overrides //{{AFX_VIRTUAL(CSoundAnimView) protected: //}}AFX_VIRTUAL // Implementation protected: #ifdef _DEBUG virtual void AssertValid() const; virtual void Dump(CDumpContext& dc) const; #endif DECLARE_DYNCREATE(CSoundAnimView) // Generated message map functions //{{AFX_MSG(CSoundAnimView) afx_msg void OnPaint(); afx_msg void OnLButtonDown(UINT nFlags, CPoint point); afx_msg void OnLButtonUp(UINT nFlags, CPoint point); afx_msg void OnMouseMove(UINT nFlags, CPoint point); afx_msg void OnLButtonDblClk(UINT nFlags, CPoint point); //}}AFX_MSG DECLARE_MESSAGE_MAP() }; //{{AFX_INSERT_LOCATION}} // Microsoft Visual C++ will insert additional declarations immediately before the previous line. #endif // NL_SOUND_ANIM_VIEW