// NeL - MMORPG Framework // Copyright (C) 2010 Winch Gate Property Limited // // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU Affero General Public License as // published by the Free Software Foundation, either version 3 of the // License, or (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU Affero General Public License for more details. // // You should have received a copy of the GNU Affero General Public License // along with this program. If not, see . #if !defined(AFX_DIRECTION_ATTR_H__C906E2A2_917C_4F4A_B771_5656204914F5__INCLUDED_) #define AFX_DIRECTION_ATTR_H__C906E2A2_917C_4F4A_B771_5656204914F5__INCLUDED_ #if _MSC_VER > 1000 #pragma once #endif #include "edit_attrib_dlg.h" #include "ps_wrapper.h" #include "popup_notify.h" namespace NL3D { class CPSDirection; } /** This dialog helps to choose from several preset directions, or to choose a custom one. * This also allow to bind the direction to a global variable when it is supported */ class CDirectionAttr : public CEditAttribDlg, public IPopupNotify { // Construction public: // construct the dialog. CDirectionAttr(const std::string &id); // standard constructor // inherited from CEditAttribDlg virtual void init(uint32 x, uint32 y, CWnd *pParent); // void setWrapper(IPSWrapper *wrapper) { _Wrapper = wrapper; } /** The CPSDirection object is used to see if a global variable can be bound to the direction. * When set to NULL it has no effect (the default) */ void setDirectionWrapper(NL3D::CPSDirection *wrapper) { _DirectionWrapper = wrapper; } BOOL EnableWindow( BOOL bEnable = TRUE ); // Dialog Data //{{AFX_DATA(CDirectionAttr) enum { IDD = IDD_DIRECTION_ATTR }; // NOTE: the ClassWizard will add data members here //}}AFX_DATA // Overrides // ClassWizard generated virtual function overrides //{{AFX_VIRTUAL(CDirectionAttr) protected: virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support //}}AFX_VIRTUAL // Implementation protected: friend class CDirectionEdit; // a dialog that we may create for custom direction edition class CDirectionEdit *_DirectionDlg; // inherited from IPopupNotify void childPopupClosed(CWnd *); IPSWrapper *_Wrapper; NL3D::CPSDirection *_DirectionWrapper; // Generated message map functions //{{AFX_MSG(CDirectionAttr) afx_msg void OnVectI(); afx_msg void OnVectJ(); afx_msg void OnVectK(); afx_msg void OnVectMinusI(); afx_msg void OnVectMinusJ(); afx_msg void OnVectMinusK(); afx_msg void OnCustomDirection(); afx_msg void OnDestroy(); afx_msg void OnGlobalDirection(); //}}AFX_MSG DECLARE_MESSAGE_MAP() }; //{{AFX_INSERT_LOCATION}} // Microsoft Visual C++ will insert additional declarations immediately before the previous line. #endif // !defined(AFX_DIRECTION_ATTR_H__C906E2A2_917C_4F4A_B771_5656204914F5__INCLUDED_)