// Ryzom - MMORPG Framework // Copyright (C) 2010 Winch Gate Property Limited // // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU Affero General Public License as // published by the Free Software Foundation, either version 3 of the // License, or (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU Affero General Public License for more details. // // You should have received a copy of the GNU Affero General Public License // along with this program. If not, see . // dialog_mode.cpp : implementation file // #include "stdafx.h" #include "mission_compiler_fe.h" #include "dialog_mode.h" ///////////////////////////////////////////////////////////////////////////// // CDialogMode dialog CDialogMode::CDialogMode(CWnd* pParent /*=NULL*/) : CDialog(CDialogMode::IDD, pParent) { Mode = mode_compile; //{{AFX_DATA_INIT(CDialogMode) // NOTE: the ClassWizard will add member initialization here //}}AFX_DATA_INIT } void CDialogMode::DoDataExchange(CDataExchange* pDX) { CDialog::DoDataExchange(pDX); //{{AFX_DATA_MAP(CDialogMode) // NOTE: the ClassWizard will add DDX and DDV calls here //}}AFX_DATA_MAP } BEGIN_MESSAGE_MAP(CDialogMode, CDialog) //{{AFX_MSG_MAP(CDialogMode) ON_BN_CLICKED(ID_MODE_COMPILE, OnModeCompile) ON_BN_CLICKED(ID_MODE_PUBLISH, OnModePublish) //}}AFX_MSG_MAP END_MESSAGE_MAP() ///////////////////////////////////////////////////////////////////////////// // CDialogMode message handlers void CDialogMode::OnModeCompile() { Mode = mode_compile; this->EndDialog(IDOK); } void CDialogMode::OnModePublish() { Mode = mode_publish; this->EndDialog(IDOK); }