// Ryzom - MMORPG Framework // Copyright (C) 2010 Winch Gate Property Limited // // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU Affero General Public License as // published by the Free Software Foundation, either version 3 of the // License, or (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU Affero General Public License for more details. // // You should have received a copy of the GNU Affero General Public License // along with this program. If not, see . #ifndef CHARACTER_H #define CHARACTER_H //----------------------------------------------------------------------------- // includes //----------------------------------------------------------------------------- #include "nel/misc/sstring.h" #include "game_share/persistent_data.h" //----------------------------------------------------------------------------- // Data types //----------------------------------------------------------------------------- typedef uint32 TAIAlias; //----------------------------------------------------------------------------- // Persistent data for CStatsScanMissionHistory //----------------------------------------------------------------------------- class CStatsScanMissionHistory { public: DECLARE_PERSISTENCE_METHODS bool Successfull; NLMISC::TGameCycle LastSuccessDate; CStatsScanMissionHistory() { Successfull=false; LastSuccessDate=0; } }; //----------------------------------------------------------------------------- // Persistent data for CStatsScanDeathPenalties //----------------------------------------------------------------------------- class CStatsScanDeathPenalties { public: DECLARE_PERSISTENCE_METHODS CStatsScanDeathPenalties() { _NbDeath=0; _CurrentDeathXP=0.0; _DeathXPToGain=0.0; _BonusUpdateTime=0; } uint8 _NbDeath; double _CurrentDeathXP; double _DeathXPToGain; uint32 _BonusUpdateTime; }; //----------------------------------------------------------------------------- // Persistent data for CStatsScanRespawnPoints //----------------------------------------------------------------------------- class CStatsScanRespawnPoints { public: DECLARE_PERSISTENCE_METHODS std::vector RespawnPoints; }; //----------------------------------------------------------------------------- // Persistent data for CStatsScanFameContainerEntry //----------------------------------------------------------------------------- class CStatsScanFameContainerEntry { public: DECLARE_PERSISTENCE_METHODS sint32 Fame; sint32 FameMemory; std::string LastFameChangeTrend; CStatsScanFameContainerEntry() { Fame=0; FameMemory=0; } }; //----------------------------------------------------------------------------- // Persistent data for CStatsScanFameContainer //----------------------------------------------------------------------------- class CStatsScanFameContainer { public: DECLARE_PERSISTENCE_METHODS std::map _Fame; }; //----------------------------------------------------------------------------- // Persistent data for CStatsScanEncyCharThema //----------------------------------------------------------------------------- class CStatsScanEncyCharThema { public: DECLARE_PERSISTENCE_METHODS uint8 ThemaState; uint16 RiteTaskStatePacked; CStatsScanEncyCharThema() { ThemaState=0; RiteTaskStatePacked=0; } }; //----------------------------------------------------------------------------- // Persistent data for CStatsScanEncyCharAlbum //----------------------------------------------------------------------------- class CStatsScanEncyCharAlbum { public: DECLARE_PERSISTENCE_METHODS uint8 AlbumState; std::vector Themas; CStatsScanEncyCharAlbum() { AlbumState=0; } }; //----------------------------------------------------------------------------- // Persistent data for CStatsScanCharaterEncyclopedia //----------------------------------------------------------------------------- class CStatsScanCharaterEncyclopedia { public: DECLARE_PERSISTENCE_METHODS std::vector _EncyCharAlbums; }; //----------------------------------------------------------------------------- // Persistent data for CStatsScanGameEvent //----------------------------------------------------------------------------- class CStatsScanGameEvent { public: DECLARE_PERSISTENCE_METHODS CStatsScanGameEvent() { _Date=0; } uint32 _Date; std::string _EventFaction; }; //----------------------------------------------------------------------------- // Persistent data for CStatsScanPact //----------------------------------------------------------------------------- class CStatsScanPact { public: DECLARE_PERSISTENCE_METHODS CStatsScanPact() { PactNature=0; PactType=0; } uint8 PactNature; uint8 PactType; }; //----------------------------------------------------------------------------- // Persistent data for CStatsScanPetAnimal //----------------------------------------------------------------------------- class CStatsScanPetAnimal { public: DECLARE_PERSISTENCE_METHODS NLMISC::CSheetId TicketPetSheetId; NLMISC::CSheetId PetSheetId; uint32 Price; NLMISC::CEntityId OwnerId; TAIAlias StableAlias; sint32 Landscape_X; sint32 Landscape_Y; sint32 Landscape_Z; uint32 DeathTick; uint16 PetStatus; sint16 Slot; bool IsFollowing; bool IsMounted; bool IsTpAllowed; CStatsScanPetAnimal() { Price=0; StableAlias=0; Landscape_X=0; Landscape_Y=0; Landscape_Z=0; DeathTick=0; PetStatus=0; Slot=0; IsFollowing=false; IsMounted=false; IsTpAllowed=false; } }; //----------------------------------------------------------------------------- // Persistent data for CStatsScanPhysCharacs //----------------------------------------------------------------------------- class CStatsScanPhysCharacs { public: DECLARE_PERSISTENCE_METHODS std::map _PhysicalCharacteristics; }; //----------------------------------------------------------------------------- // Persistent data for CStatsScanPhysScoresEntry //----------------------------------------------------------------------------- class CStatsScanPhysScoresEntry { public: DECLARE_PERSISTENCE_METHODS CStatsScanPhysScoresEntry() { Current=0; Base=0; Max=0; BaseRegenerateRepos=0.0f; BaseRegenerateAction=0.0f; CurrentRegenerate=0.0f; } sint32 Current; sint32 Base; sint32 Max; float BaseRegenerateRepos; float BaseRegenerateAction; float CurrentRegenerate; }; //----------------------------------------------------------------------------- // Persistent data for CStatsScanPhysScores //----------------------------------------------------------------------------- class CStatsScanPhysScores { public: DECLARE_PERSISTENCE_METHODS CStatsScanPhysScores() { BaseWalkSpeed=0.0f; BaseRunSpeed=0.0f; CurrentWalkSpeed=0.0f; CurrentRunSpeed=0.0f; } float BaseWalkSpeed; float BaseRunSpeed; float CurrentWalkSpeed; float CurrentRunSpeed; std::map PhysicalScores; }; //----------------------------------------------------------------------------- // Persistent data for CStatsScanSkillsEntry //----------------------------------------------------------------------------- class CStatsScanSkillsEntry { public: DECLARE_PERSISTENCE_METHODS CStatsScanSkillsEntry() { Base=0; Current=0; MaxLvlReached=0; Xp=0.0; XpNextLvl=0.0; } sint32 Base; sint32 Current; sint32 MaxLvlReached; double Xp; double XpNextLvl; }; //----------------------------------------------------------------------------- // Persistent data for CStatsScanSkills //----------------------------------------------------------------------------- class CStatsScanSkills { public: DECLARE_PERSISTENCE_METHODS std::map Skills; }; //----------------------------------------------------------------------------- // Persistent data for CStatsScanItemCraftParameters //----------------------------------------------------------------------------- class CStatsScanItemCraftParameters { public: DECLARE_PERSISTENCE_METHODS CStatsScanItemCraftParameters() { Durability=0.0f; Weight=0.0f; SapLoad=0.0f; StatEnergy=0.0f; Dmg=0.0f; Speed=0.0f; Range=0.0f; DodgeModifier=0.0f; ParryModifier=0.0f; AdversaryDodgeModifier=0.0f; AdversaryParryModifier=0.0f; ProtectionFactor=0.0f; MaxSlashingProtection=0.0f; MaxBluntProtection=0.0f; MaxPiercingProtection=0.0f; ElementalCastingTimeFactor=0.0f; ElementalPowerFactor=0.0f; OffensiveAfflictionCastingTimeFactor=0.0f; OffensiveAfflictionPowerFactor=0.0f; HealCastingTimeFactor=0.0f; HealPowerFactor=0.0f; DefensiveAfflictionCastingTimeFactor=0.0f; DefensiveAfflictionPowerFactor=0.0f; Color=0; HpBuff=0; SapBuff=0; StaBuff=0; FocusBuff=0; } float Durability; float Weight; float SapLoad; float StatEnergy; float Dmg; float Speed; float Range; float DodgeModifier; float ParryModifier; float AdversaryDodgeModifier; float AdversaryParryModifier; float ProtectionFactor; float MaxSlashingProtection; float MaxBluntProtection; float MaxPiercingProtection; float ElementalCastingTimeFactor; float ElementalPowerFactor; float OffensiveAfflictionCastingTimeFactor; float OffensiveAfflictionPowerFactor; float HealCastingTimeFactor; float HealPowerFactor; float DefensiveAfflictionCastingTimeFactor; float DefensiveAfflictionPowerFactor; uint8 Color; sint32 HpBuff; sint32 SapBuff; sint32 StaBuff; sint32 FocusBuff; std::string Protection; }; //----------------------------------------------------------------------------- // Persistent data for CStatsScanItem //----------------------------------------------------------------------------- class CStatsScanItem { public: DECLARE_PERSISTENCE_METHODS CStatsScanItem() { _ClientInventoryPosition=0; _HP=0; _Recommended=0; _LocSlot=0; _SlotImage=0; _SlotCount=0; _SapLoad=0; _Dropable=true; _Destroyable=true; StackSize=0; } NLMISC::CSheetId _SheetId; sint16 _ClientInventoryPosition; uint32 _HP; uint32 _Recommended; NLMISC::CEntityId _CreatorId; uint8 _LocSlot; std::string _PhraseId; uint16 _SlotImage; sint16 _SlotCount; uint32 _SapLoad; bool _Dropable; bool _Destroyable; uint32 StackSize; CStatsScanItemCraftParameters _CraftParameters; std::vector _Enchantment; std::vector Child; }; //----------------------------------------------------------------------------- // Persistent data for CStatsScanInventory //----------------------------------------------------------------------------- class CStatsScanInventory { public: DECLARE_PERSISTENCE_METHODS std::vector _Item; }; //----------------------------------------------------------------------------- // Persistent data for CStatsScanPlayerRoom //----------------------------------------------------------------------------- class CStatsScanPlayerRoom { public: DECLARE_PERSISTENCE_METHODS TAIAlias Building; CStatsScanItem Inventory; sint32 Bulk; sint32 MaxBulk; CStatsScanPlayerRoom() { Building=0; Bulk=0; MaxBulk=0; } }; //----------------------------------------------------------------------------- // Persistent data for CStatsScanEntityPosition //----------------------------------------------------------------------------- class CStatsScanEntityPosition { public: DECLARE_PERSISTENCE_METHODS sint32 X; sint32 Y; sint32 Z; float Heading; CStatsScanEntityPosition() { X=0; Y=0; Z=0; Heading=0.0f; } }; //----------------------------------------------------------------------------- // Persistent data for CStatsScanEntityBase //----------------------------------------------------------------------------- class CStatsScanEntityBase { public: DECLARE_PERSISTENCE_METHODS CStatsScanEntityPosition _EntityPosition; uint32 _SheetId; std::string _Name; std::string _Race; uint8 _Gender; uint8 _Size; bool _DodgeAsDefense; CStatsScanPhysCharacs _PhysCharacs; CStatsScanPhysScores _PhysScores; CStatsScanSkills _Skills; sint32 MeleeAttackModifierOnEnemy; sint32 MeleeAttackModifierOnSelf; sint32 MagicCastingModifierOnSelf; sint32 MagicCastingModifierOnEnemy; sint32 RangeAttackModifierOnEnemy; sint32 RangeAttackModifierOnSelf; sint32 AttackModifierOnSelf; sint32 ChanceToFailStrategy; sint32 ChanceToFailSpell; sint32 ChanceToFailFaber; sint32 ChanceToFailHarvest; sint32 ChanceToFailTracking; sint32 MeleeAttackSlow; sint32 MeleeSlashingDamageArmor; sint32 MeleeBluntDamageArmor; sint32 MeleePiercingDamageArmor; sint32 MeleeDamageModifierFactor; sint32 RangeDamageModifierFactor; sint32 CreatureMeleeTakenDamageFactor; sint32 CreatureRangeTakenDamageFactor; sint32 CombatBrickLatencyMultiplier; sint32 MagicBrickLatencyMultiplier; sint32 ArmorQualityModifier; sint32 WeaponQualityModifier; sint32 ArmorAbsorbtionMultiplier; CStatsScanEntityBase() { _DodgeAsDefense=false; _SheetId=0; _Gender=0; _Size=0; MeleeAttackModifierOnEnemy=0; MeleeAttackModifierOnSelf=0; MagicCastingModifierOnSelf=0; MagicCastingModifierOnEnemy=0; RangeAttackModifierOnEnemy=0; RangeAttackModifierOnSelf=0; AttackModifierOnSelf=0; ChanceToFailStrategy=0; ChanceToFailSpell=0; ChanceToFailFaber=0; ChanceToFailHarvest=0; ChanceToFailTracking=0; MeleeAttackSlow=0; MeleeSlashingDamageArmor=0; MeleeBluntDamageArmor=0; MeleePiercingDamageArmor=0; MeleeDamageModifierFactor=0; RangeDamageModifierFactor=0; CreatureMeleeTakenDamageFactor=0; CreatureRangeTakenDamageFactor=0; CombatBrickLatencyMultiplier=0; MagicBrickLatencyMultiplier=0; ArmorQualityModifier=0; WeaponQualityModifier=0; ArmorAbsorbtionMultiplier=0; } }; //----------------------------------------------------------------------------- // Persistent data for CStatsScanCharacter //----------------------------------------------------------------------------- class CStatsScanCharacter { public: DECLARE_PERSISTENCE_METHODS uint32 VERSION; uint8 _HairType; uint8 _HairColor; uint8 _HatColor; uint8 _JacketColor; uint8 _ArmsColor; uint8 _TrousersColor; uint8 _FeetColor; uint8 _HandsColor; uint64 _Money; uint32 _GuildId; bool _NewCharacter; uint8 _CreationPointsRepartition; uint32 _ForbidAuraUseEndDate; std::string _Title; /* Visual Properties */ uint8 HairType; uint8 HairColor; uint8 GabaritHeight; uint8 GabaritTorsoWidth; uint8 GabaritArmsWidth; uint8 GabaritLegsWidth; uint8 GabaritBreastSize; uint8 MorphTarget1; uint8 MorphTarget2; uint8 MorphTarget3; uint8 MorphTarget4; uint8 MorphTarget5; uint8 MorphTarget6; uint8 MorphTarget7; uint8 MorphTarget8; uint8 EyesColor; uint8 Tattoo; uint8 NameStringId; bool _HairCuteDiscount ; float _NextDeathPenaltyFactor; CStatsScanDeathPenalties _DeathPenalties; CStatsScanPlayerRoom _PlayerRoom; CStatsScanEntityBase EntityBase; CStatsScanRespawnPoints RespawnPoints; CStatsScanFameContainer _Fames; CStatsScanCharaterEncyclopedia _EncycloChar; CStatsScanGameEvent _GameEvent; std::vector _BoughtPhrases; std::vector _KnownBricks; std::vector _FriendsList; std::vector _IgnoreList; std::vector _IsFriendOf; std::vector _IsIgnoredBy; std::vector _Pact; std::map _MissionHistories; std::map SkillPoints; std::map SpentSkillPoints; std::map ScorePermanentModifiers; std::map StartingCharacteristicValues; std::map Inventory; std::map _PlayerPets; }; #endif