// Ryzom - MMORPG Framework // Copyright (C) 2010 Winch Gate Property Limited // // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU Affero General Public License as // published by the Free Software Foundation, either version 3 of the // License, or (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU Affero General Public License for more details. // // You should have received a copy of the GNU Affero General Public License // along with this program. If not, see . // PageBgFades.cpp : implementation file // #include "std_sound_plugin.h" #include "georges_plugin_sound.h" #include "nel/misc/types_nl.h" #include "sound_dialog.h" #include "sound_plugin.h" #include "nel/sound/u_audio_mixer.h" #include "PageBgFades.h" #include "resource.h" using namespace std; uint FILTER_NAMES[] = { IDC_FILTER_NAME_00, IDC_FILTER_NAME_01, IDC_FILTER_NAME_02, IDC_FILTER_NAME_03, IDC_FILTER_NAME_04, IDC_FILTER_NAME_05, IDC_FILTER_NAME_06, IDC_FILTER_NAME_07, IDC_FILTER_NAME_08, IDC_FILTER_NAME_09, IDC_FILTER_NAME_10, IDC_FILTER_NAME_11, IDC_FILTER_NAME_12, IDC_FILTER_NAME_13, IDC_FILTER_NAME_14, IDC_FILTER_NAME_15, IDC_FILTER_NAME_16, IDC_FILTER_NAME_17, IDC_FILTER_NAME_18, IDC_FILTER_NAME_19, IDC_FILTER_NAME_20, IDC_FILTER_NAME_21, IDC_FILTER_NAME_22, IDC_FILTER_NAME_23, IDC_FILTER_NAME_24, IDC_FILTER_NAME_25, IDC_FILTER_NAME_26, IDC_FILTER_NAME_27, IDC_FILTER_NAME_28, IDC_FILTER_NAME_29, IDC_FILTER_NAME_30, IDC_FILTER_NAME_31 }; uint FILTER_FADE_IN[] = { IDC_FADE_IN_00, IDC_FADE_IN_01, IDC_FADE_IN_02, IDC_FADE_IN_03, IDC_FADE_IN_04, IDC_FADE_IN_05, IDC_FADE_IN_06, IDC_FADE_IN_07, IDC_FADE_IN_08, IDC_FADE_IN_09, IDC_FADE_IN_10, IDC_FADE_IN_11, IDC_FADE_IN_12, IDC_FADE_IN_13, IDC_FADE_IN_14, IDC_FADE_IN_15, IDC_FADE_IN_16, IDC_FADE_IN_17, IDC_FADE_IN_18, IDC_FADE_IN_19, IDC_FADE_IN_20, IDC_FADE_IN_21, IDC_FADE_IN_22, IDC_FADE_IN_23, IDC_FADE_IN_24, IDC_FADE_IN_25, IDC_FADE_IN_26, IDC_FADE_IN_27, IDC_FADE_IN_28, IDC_FADE_IN_29, IDC_FADE_IN_30, IDC_FADE_IN_31 }; uint FILTER_FADE_OUT[] = { IDC_FADE_OUT_00, IDC_FADE_OUT_01, IDC_FADE_OUT_02, IDC_FADE_OUT_03, IDC_FADE_OUT_04, IDC_FADE_OUT_05, IDC_FADE_OUT_06, IDC_FADE_OUT_07, IDC_FADE_OUT_08, IDC_FADE_OUT_09, IDC_FADE_OUT_10, IDC_FADE_OUT_11, IDC_FADE_OUT_12, IDC_FADE_OUT_13, IDC_FADE_OUT_14, IDC_FADE_OUT_15, IDC_FADE_OUT_16, IDC_FADE_OUT_17, IDC_FADE_OUT_18, IDC_FADE_OUT_19, IDC_FADE_OUT_20, IDC_FADE_OUT_21, IDC_FADE_OUT_22, IDC_FADE_OUT_23, IDC_FADE_OUT_24, IDC_FADE_OUT_25, IDC_FADE_OUT_26, IDC_FADE_OUT_27, IDC_FADE_OUT_28, IDC_FADE_OUT_29, IDC_FADE_OUT_30, IDC_FADE_OUT_31, }; map FILTER_FADE_IN_IDX; map FILTER_FADE_OUT_IDX; ///////////////////////////////////////////////////////////////////////////// // CPageBgFades property page #undef new IMPLEMENT_DYNCREATE(CPageBgFades, CPageBase) #define new NL_NEW CPageBgFades::CPageBgFades(NLGEORGES::CSoundDialog *soundDialog) : CPageBase(soundDialog, CPageBgFades::IDD) { AFX_MANAGE_STATE(AfxGetStaticModuleState()); //{{AFX_DATA_INIT(CPageBgFades) // NOTE: the ClassWizard will add member initialization here //}}AFX_DATA_INIT for (uint i=0; i<32; ++i) { FILTER_FADE_IN_IDX.insert(make_pair(FILTER_FADE_IN[i], i)); FILTER_FADE_OUT_IDX.insert(make_pair(FILTER_FADE_OUT[i], i)); } } CPageBgFades::~CPageBgFades() { } void CPageBgFades::DoDataExchange(CDataExchange* pDX) { CPropertyPage::DoDataExchange(pDX); //{{AFX_DATA_MAP(CPageBgFades) // NOTE: the ClassWizard will add DDX and DDV calls here //}}AFX_DATA_MAP } BEGIN_MESSAGE_MAP(CPageBgFades, CPropertyPage) //{{AFX_MSG_MAP(CPageBgFades) //}}AFX_MSG_MAP END_MESSAGE_MAP() ///////////////////////////////////////////////////////////////////////////// // CPageBgFades message handlers BOOL CPageBgFades::OnInitDialog() { CPropertyPage::OnInitDialog(); // initialize the filter names and fade value for (uint i =0; i<32; ++i) { char tmp[128]; GetDlgItem(FILTER_NAMES[i])->SetWindowText(SoundDialog->EnvNames[i].Name.c_str()); sprintf(tmp, "%u", SoundDialog->FilterFades.FadeIns[i]); GetDlgItem(FILTER_FADE_IN[i])->SetWindowText(tmp); sprintf(tmp, "%u", SoundDialog->FilterFades.FadeOuts[i]); GetDlgItem(FILTER_FADE_OUT[i])->SetWindowText(tmp); } SoundDialog->getSoundPlugin()->getMixer()->setBackgroundFilterFades(SoundDialog->FilterFades); return TRUE; // return TRUE unless you set the focus to a control // EXCEPTION: OCX Property Pages should return FALSE } BOOL CPageBgFades::OnCommand(WPARAM wParam, LPARAM lParam) { if (lParam != 0 && HIWORD(wParam) == EN_CHANGE) { int id = ::GetDlgCtrlID(HWND(lParam)); char tmp[1024]; if (FILTER_FADE_IN_IDX.find(id) != FILTER_FADE_IN_IDX.end()) { // this is a fade in value modified ! GetDlgItem(id)->GetWindowText(tmp, 1024); SoundDialog->FilterFades.FadeIns[FILTER_FADE_IN_IDX[id]] = atoi(tmp); SoundDialog->getSoundPlugin()->getMixer()->setBackgroundFilterFades(SoundDialog->FilterFades); } else if (FILTER_FADE_OUT_IDX.find(id) != FILTER_FADE_OUT_IDX.end()) { // this is a fade in value modified ! GetDlgItem(id)->GetWindowText(tmp, 1024); SoundDialog->FilterFades.FadeOuts[FILTER_FADE_OUT_IDX[id]] = atoi(tmp); SoundDialog->getSoundPlugin()->getMixer()->setBackgroundFilterFades(SoundDialog->FilterFades); } } return CPropertyPage::OnCommand(wParam, lParam); }