// Ryzom - MMORPG Framework // Copyright (C) 2010 Winch Gate Property Limited // // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU Affero General Public License as // published by the Free Software Foundation, either version 3 of the // License, or (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU Affero General Public License for more details. // // You should have received a copy of the GNU Affero General Public License // along with this program. If not, see . #ifndef CL_CURSOR_FUNCTIONS_H #define CL_CURSOR_FUNCTIONS_H ///////////// // INCLUDE // ///////////// // Misc. #include "nel/misc/types_nl.h" // Client. #include "contextual_cursor.h" //////////// // GLOBAL // //////////// // Contextual Cursor. extern CContextualCursor ContextCur; extern CLFECOMMON::TCLEntityId SlotUnderCursor; /////////////// // FUNCTIONS // /////////////// /// Initialize Contextual Cursor. void initContextualCursor(); #endif // CL_CURSOR_FUNCTIONS_H /* End of cursor_functions.h */