/** * Build Soundbank * $Id: build_soundbank.cpp 2320 2010-03-06 23:04:11Z kaetemi $ * \file build_soundbank.cpp * \brief Build Soundbank * \date 2010-03-06 21:43GMT * \author Jan Boon (Kaetemi) */ /* * Copyright (C) 2010 by authors * * This file is part of NEVRAX NEL. * NEVRAX NEL is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published * by the Free Software Foundation, either version 2 of the License, * or (at your option) any later version. * * NEVRAX NEL is distributed in the hope that it will be useful, but * WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * General Public License for more details. * * You should have received a copy of the GNU General Public License * along with NEVRAX NEL; see the file COPYING. If not, see * . */ #include // STL includes #include #include #include #include #include // NeL includes #include #include #include #include #include // Project includes // ... using namespace std; using namespace NLMISC; using namespace NLSOUND; namespace { } /* anonymous namespace */ int main(int nNbArg, char **ppArgs) { // create debug stuff createDebug(); // verify all params if (nNbArg < 4) { nlinfo("ERROR : Wrong number of arguments\n"); nlinfo("USAGE : build_soundbank \n"); return EXIT_FAILURE; } string leveldesignDir = string(ppArgs[1]); if (!CFile::isDirectory(leveldesignDir)) { nlerrornoex("Directory leveldesign '%s' does not exist", leveldesignDir.c_str()); return EXIT_FAILURE; } string dfnDir = string(ppArgs[2]); if (!CFile::isDirectory(dfnDir)) { nlerrornoex("Directory dfn '%s' does not exist", dfnDir.c_str()); return EXIT_FAILURE; } string exportDir = string(ppArgs[3]); if (!CFile::isDirectory(exportDir)) { nlerrornoex("Directory build_packed_sheets '%s' does not exist", exportDir.c_str()); return EXIT_FAILURE; } // add search paths CPath::addSearchPath(leveldesignDir, true, false); CPath::addSearchPath(dfnDir, true, false); // build the sound bank UAudioMixer::buildSoundBank(exportDir); // and that's all folks return EXIT_SUCCESS; } /* end of file */