# *** SOURCE DIRECTORIES IN THE DATABASE *** # Shape directories shape_source_directory = shape # Particule system directories ps_source_directory = sfx # Animation directories anim_source_directory = anim # Skeleton directories skel_source_directory = skeleton # Skeleton template weight directories swt_source_directory = swt # Maps directories map_source_directory = maps map_source_directory = sfx map_uncompressed_source_directory = uncompressed_bitmaps # Maps panoply directories map_panoply_source_directory = maps_panoply/maps #Maps panoply masks directories map_panoply_mask_source_directory = maps_panoply/masks # Tiles directories tile_source_directories = landscape/tiles/ice tile_source_directories = landscape/tiles/roc tile_source_directories = landscape/tiles/snow # Tiles root directories tile_root_source_directory = landscape/tiles # Displace directories displace_source_directories = landscape/tiles/displace # Zone directory zone_source_directory = zones_ligo/max # Bank directory bank_source_directory = landscape/tiles # ligo landscape directories ligo_source_directory = ligo ligo_bricks_directory = . cmb_source_directory = cmb # Ig landscape directories ig_land_source_directory = landscape/ig # Ig other directories ig_other_source_directory = ig # Interface directories interface_source_directories = interfaces/v3 interface_source_directories = interfaces/v3_outgame/ui interface_source_dxtc_directories = interfaces/v3_bricks interface_source_dxtc_directories = interfaces/v3_items interface_source_dxtc_directories = interfaces/v3_dxtc_misc interface_fullscreen_directories = interfaces/v3_fullscreen interface_fullscreen_directories = interfaces/v3_outgame/fullscreen interface_3d_directories = interfaces/v3_outgame/3d # Vegetable set directories vegetset_source_directory = landscape/veget_set # Veget directories veget_source_directory = landscape/veget # Water maps directory (Used for water lightmapping) water_map_directory = landscape/water/maps # Internal collision directory collision_source_directory = collision # Fonts directories font_source_directories = fonts # PACS primitive directories pacs_prim_source_directories = pacs_prim # CLOD shape directories clod_source_directory = test_clod # *** INSTALL DIRECTORIES IN THE CLIENT DATA *** # Client directories client_setup_directory = shapes client_setup_directory = ps client_setup_directory = animations client_setup_directory = animations/anims client_setup_directory = animations/skeletons client_setup_directory = animations/swt client_setup_directory = maps client_setup_directory = maps/interface client_setup_directory = maps/water client_setup_directory = tiles client_setup_directory = tiles/displace client_setup_directory = zones client_setup_directory = bank client_setup_directory = ig client_setup_directory = vegetables client_setup_directory = pacs client_setup_directory = fonts client_setup_directory = pacs_prim # Shape directory shape_install_directory = shapes # Particule system directories ps_install_directory = ps # Animation directory anim_install_directory = animations/anims # Skeleton directory skel_install_directory = animations/skeletons # Skeleton template weight directory swt_install_directory = animations/swt # Map directory bitmap_install_directory = maps # Lightmap directory lightmap_install_directory = lightmaps # Tile directory tile_install_directory = tiles # Displace directory displace_install_directory = tiles/displace # Zone directory zone_install_directory = zones # Bank directory bank_install_directory = bank # Ig directory ig_install_directory = ig # Interface directory interface_install_directory = maps/interface # Vegetable set directory vegetset_install_directory = vegetables # Vegetable shape directory veget_install_directory = vegetables # Pacs set directories pacs_install_directory = pacs # Water maps directories water_maps_directories = maps/water # Fonts directories fonts_install_directory = fonts # PACS primitives directories pacs_primitive_install_directory = pacs_prim