// Ryzom - MMORPG Framework
// Copyright (C) 2010 Winch Gate Property Limited
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Affero General Public License as
// published by the Free Software Foundation, either version 3 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Affero General Public License for more details.
//
// You should have received a copy of the GNU Affero General Public License
// along with this program. If not, see .
// client_config.h : main header file for the CLIENT_CONFIG application
//
#if !defined(AFX_CLIENT_CONFIG_H__5ABEECBC_CE23_47C4_BD2F_8EBD81F203F3__INCLUDED_)
#define AFX_CLIENT_CONFIG_H__5ABEECBC_CE23_47C4_BD2F_8EBD81F203F3__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
#ifndef __AFXWIN_H__
#error include 'stdafx.h' before including this file for PCH
#endif
#include "resource.h" // main symbols
#define CONFIG_FILE_NAME "client.cfg"
#define CONFIG_DEFAULT_FILE_NAME "client_default.cfg"
/////////////////////////////////////////////////////////////////////////////
// CClientConfigApp:
// See client_config.cpp for the implementation of this class
//
class CClientConfigApp : public CWinApp
{
public:
CClientConfigApp();
// Error message
void error (const ucstring &message);
bool yesNo (const ucstring &message);
// Data modified ?
bool Modified;
bool Localized;
// Overrides
// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(CClientConfigApp)
public:
virtual BOOL InitInstance();
//}}AFX_VIRTUAL
// Implementation
//{{AFX_MSG(CClientConfigApp)
// NOTE - the ClassWizard will add and remove member functions here.
// DO NOT EDIT what you see in these blocks of generated code !
//}}AFX_MSG
DECLARE_MESSAGE_MAP()
};
extern CClientConfigApp theApp;
// Helper to set text in a window
// fallback to ascii set if the OS doesn't support unicode (windows 95/98/me)
void setWindowText(HWND hwnd, LPCWSTR lpText);
// Test if os support unicode. Shouldn't call function such as SendMessageW if not supported
bool supportUnicode();
/////////////////////////////////////////////////////////////////////////////
//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.
#endif // !defined(AFX_CLIENT_CONFIG_H__5ABEECBC_CE23_47C4_BD2F_8EBD81F203F3__INCLUDED_)