// NeL - MMORPG Framework // Copyright (C) 2010 Winch Gate Property Limited // // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU Affero General Public License as // published by the Free Software Foundation, either version 3 of the // License, or (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU Affero General Public License for more details. // // You should have received a copy of the GNU Affero General Public License // along with this program. If not, see . // VegetableApperancePage.cpp : implementation file // #include "std_afx.h" #include "object_viewer.h" #include "vegetable_apperance_page.h" #include "vegetable_edit_tools.h" #include "vegetable_noise_value_dlg.h" #include "vegetable_select_dlg.h" #include "vegetable_dlg.h" #include "nel/misc/noise_value.h" #include "nel/3d/vegetable.h" ///////////////////////////////////////////////////////////////////////////// // CVegetableApperancePage property page IMPLEMENT_DYNCREATE(CVegetableApperancePage, CPropertyPage) CVegetableApperancePage::CVegetableApperancePage() : CPropertyPage(CVegetableApperancePage::IDD), _BendPhaseDlg(NULL), _BendFactorDlg(NULL), _ColorDlg(NULL) { //{{AFX_DATA_INIT(CVegetableApperancePage) //}}AFX_DATA_INIT } CVegetableApperancePage::~CVegetableApperancePage() { #define REMOVE_WND(wnd) if (wnd) { wnd->DestroyWindow(); delete wnd; } REMOVE_WND(_BendPhaseDlg); REMOVE_WND(_BendFactorDlg); REMOVE_WND(_ColorDlg); } void CVegetableApperancePage::DoDataExchange(CDataExchange* pDX) { CPropertyPage::DoDataExchange(pDX); //{{AFX_DATA_MAP(CVegetableApperancePage) DDX_Control(pDX, IDC_LIST_VEGETABLE_COLOR, ColorList); //}}AFX_DATA_MAP } BEGIN_MESSAGE_MAP(CVegetableApperancePage, CPropertyPage) //{{AFX_MSG_MAP(CVegetableApperancePage) ON_BN_CLICKED(IDC_BUTTON_VEGETABLE_ADD, OnButtonVegetableAdd) ON_BN_CLICKED(IDC_BUTTON_VEGETABLE_GETOTHER, OnButtonVegetableGetother) ON_BN_CLICKED(IDC_BUTTON_VEGETABLE_INSERT, OnButtonVegetableInsert) ON_BN_CLICKED(IDC_BUTTON_VEGETABLE_REMOVE, OnButtonVegetableRemove) ON_LBN_DBLCLK(IDC_LIST_VEGETABLE_COLOR, OnDblclkListVegetableColor) //}}AFX_MSG_MAP END_MESSAGE_MAP() // *************************************************************************** // *************************************************************************** // *************************************************************************** // *************************************************************************** // *************************************************************************** void CVegetableApperancePage::setVegetableToEdit(NL3D::CVegetable *vegetable) { _Vegetable= vegetable; // If not NULL, init all controls. if(_Vegetable) { // init noise dlg. // ---------- _BendPhaseDlg->setNoiseValue(&_Vegetable->BendPhase, _VegetableDlg); _BendFactorDlg->setNoiseValue(&_Vegetable->BendFactor, _VegetableDlg); _ColorDlg->setNoiseValue(&_Vegetable->Color.NoiseValue, _VegetableDlg); // init color dlg. // ---------- readFromVegetableColor(_Vegetable); } } // *************************************************************************** void CVegetableApperancePage::readFromVegetableColor(NL3D::CVegetable *vegetable) { // clear all ColorList.clear(); // fill list. for(uint i=0; iColor.Gradients.size(); i++) { CRGBA color= vegetable->Color.Gradients[i]; ColorList.addValue(color); } } // *************************************************************************** void CVegetableApperancePage::writeToVegetableColor(NL3D::CVegetable *vegetable) { // setup the vegetable vegetable->Color.Gradients.clear(); for(uint i=0; iColor.Gradients.push_back(color); } } // *************************************************************************** // *************************************************************************** // CVegetableScalePage message handlers // *************************************************************************** // *************************************************************************** // *************************************************************************** BOOL CVegetableApperancePage::OnInitDialog() { CPropertyPage::OnInitDialog(); // position setup. uint x= 5; // Position of the density DlgBox relative to CVegetableDensityPage. uint y= 10; uint spaceDy= 10; // Init BendPhase Dialog. _BendPhaseDlg = new CVegetableNoiseValueDlg (std::string("BendPhase")); _BendPhaseDlg->setDefaultRangeAbs(NL_VEGETABLE_BENDPHASE_RANGE_MIN, NL_VEGETABLE_BENDPHASE_RANGE_MAX); _BendPhaseDlg->setDefaultRangeRand(NL_VEGETABLE_BENDPHASE_RANGE_MIN, NL_VEGETABLE_BENDPHASE_RANGE_MAX); _BendPhaseDlg->setDefaultRangeFreq(NL_VEGETABLE_FREQ_RANGE_MIN, NL_VEGETABLE_FREQ_RANGE_MAX); _BendPhaseDlg->init(x, y, this); y+= CVegetableNoiseValueDlg::ControlHeight + spaceDy; // Init BendFactor Dialog. _BendFactorDlg = new CVegetableNoiseValueDlg (std::string("BendFactor")); _BendFactorDlg->setDefaultRangeAbs(NL_VEGETABLE_BENDFACTOR_RANGE_MIN, NL_VEGETABLE_BENDFACTOR_RANGE_MAX); _BendFactorDlg->setDefaultRangeRand(NL_VEGETABLE_BENDFACTOR_RANGE_MIN, NL_VEGETABLE_BENDFACTOR_RANGE_MAX); _BendFactorDlg->setDefaultRangeFreq(NL_VEGETABLE_FREQ_RANGE_MIN, NL_VEGETABLE_FREQ_RANGE_MAX); _BendFactorDlg->init(x, y, this); y+= CVegetableNoiseValueDlg::ControlHeight + spaceDy; // Init Color Dialog. _ColorDlg = new CVegetableNoiseValueDlg (std::string("Color Noise")); _ColorDlg->setDefaultRangeAbs(NL_VEGETABLE_COLOR_RANGE_MIN, NL_VEGETABLE_COLOR_RANGE_MAX); _ColorDlg->setDefaultRangeRand(NL_VEGETABLE_COLOR_RANGE_MIN, NL_VEGETABLE_COLOR_RANGE_MAX); _ColorDlg->setDefaultRangeFreq(NL_VEGETABLE_FREQ_RANGE_MIN, NL_VEGETABLE_FREQ_RANGE_MAX); _ColorDlg->init(x, y, this); y+= CVegetableNoiseValueDlg::ControlHeight + spaceDy; // Init color part ColorList.setCtrlID(IDC_LIST_VEGETABLE_COLOR); uint size= 28; ColorList.setupItem(size, size, size-10, size-10); return TRUE; // return TRUE unless you set the focus to a control // EXCEPTION: OCX Property Pages should return FALSE } // *************************************************************************** void CVegetableApperancePage::OnButtonVegetableAdd() { // copy the current selected color CRGBA color(255, 255, 255); int id= ColorList.GetCount()-1; if(id!=-1) color= ColorList.getValue(id); // update view and vegetable ColorList.addValue(color); writeToVegetableColor(_Vegetable); // update 3D view _VegetableDlg->refreshVegetableDisplay(); } // *************************************************************************** void CVegetableApperancePage::OnButtonVegetableInsert() { // copy the current selected color CRGBA color(255, 255, 255); int id= ColorList.GetCurSel(); if(id!=LB_ERR) color= ColorList.getValue(id); // update view and vegetable ColorList.insertValueBeforeCurSel(color); writeToVegetableColor(_Vegetable); // update 3D view _VegetableDlg->refreshVegetableDisplay(); } // *************************************************************************** void CVegetableApperancePage::OnButtonVegetableRemove() { // remove curSel from the list ColorList.removeCurSelValue(); writeToVegetableColor(_Vegetable); // update 3D view _VegetableDlg->refreshVegetableDisplay(); } // *************************************************************************** void CVegetableApperancePage::OnButtonVegetableGetother() { // Open A dialog to select the other vegetable to copy color. CVegetableSelectDlg dlg(_VegetableDlg); if( dlg.DoModal()==IDOK ) { int id= dlg.VegetableSelected; if(id != LB_ERR) { // read colors from this vegetable NL3D::CVegetable *otherVegetable= _VegetableDlg->getVegetable(id); _Vegetable->Color.Gradients= otherVegetable->Color.Gradients; // update view readFromVegetableColor(_Vegetable); // update 3D view _VegetableDlg->refreshVegetableDisplay(); } } } // *************************************************************************** void CVegetableApperancePage::OnDblclkListVegetableColor() { CRGBA color; // get the current color of the value. int id= ColorList.GetCurSel(); if(id!=LB_ERR) { color= ColorList.getValue(id); // Open a colorDialog. CColorDialog colorDialog(RGB(color.R, color.G, color.B), CC_FULLOPEN); if( colorDialog.DoModal()==IDOK ) { // update view COLORREF cref = colorDialog.GetColor(); color.set(GetRValue(cref), GetGValue(cref), GetBValue(cref)); ColorList.changeCurSelValue(color); // update vegetable writeToVegetableColor(_Vegetable); // update 3D view _VegetableDlg->refreshVegetableDisplay(); } } }