ZFar                = 300.000000;
LandscapeTileNear   = 30.000000;
LandscapeThreshold  = 200.0;
SkinNbMaxPoly       = 15000;
FxNbMaxPoly         = 5000;
NbMaxSkeletonNotCLod= 10;
MaxTrack			= 8;
CharacterFarClip	= 75.0;