// Ryzom - MMORPG Framework // Copyright (C) 2010 Winch Gate Property Limited // // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU Affero General Public License as // published by the Free Software Foundation, either version 3 of the // License, or (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU Affero General Public License for more details. // // You should have received a copy of the GNU Affero General Public License // along with this program. If not, see . #include "stdpch.h" #include "button_base.h" //----------------------------------------------- // CButtonBase : // Constructor. //----------------------------------------------- CButtonBase::CButtonBase() { init(0, 0, 0, CRGBA(255,0,0), CRGBA(0,255,0), CRGBA(100,100,100)); }// CButtonBase // //----------------------------------------------- // CButtonBase : // Constructor. //----------------------------------------------- CButtonBase::CButtonBase(uint tOn, uint tOff, uint tDisable) { init(tOn, tOff, tDisable, CRGBA(255,0,0), CRGBA(0,255,0), CRGBA(100,100,100)); }// CButtonBase // //----------------------------------------------- // CButtonBase : // Constructor. //----------------------------------------------- CButtonBase::CButtonBase(const CRGBA &on, const CRGBA &off, const CRGBA &disable) { init(0, 0, 0, on, off, disable); }// CButtonBase // //----------------------------------------------- // CButtonBase : // Constructor. //----------------------------------------------- CButtonBase::CButtonBase(uint tOn, uint tOff, uint tDisable, const CRGBA &on, const CRGBA &off, const CRGBA &disable) { init(tOn, tOff, tDisable, on, off, disable); }// CButtonBase // //----------------------------------------------- // init : // Initialize the class(only 1 function for all constructor -> easier). //----------------------------------------------- void CButtonBase::init(uint tOn, uint tOff, uint tDisable, const CRGBA &on, const CRGBA &off, const CRGBA &disable) { _On = false; _Enable = true; _TextureOn = tOn; _TextureOff = tOff; _TextureDisable = tDisable; _ColorOn = on; _ColorOff = off; _ColorDisable = disable; _BGModeOn = BG_none; _BGModeOff = BG_none; _BGModeDisable = BG_none; }// init // //----------------------------------------------- // textureOn : // Change texture when On. //----------------------------------------------- void CButtonBase::textureOn(uint texture) { _TextureOn = texture; }// textureOn // //----------------------------------------------- // textureOff : // Change texture when Off. //----------------------------------------------- void CButtonBase::textureOff(uint texture) { _TextureOff = texture; }// textureOff // //----------------------------------------------- // textureDisable : // Change texture when Disable. //----------------------------------------------- void CButtonBase::textureDisable(uint texture) { _TextureDisable = texture; }// textureDisable // //----------------------------------------------- // colorOn : // Change color when On. //----------------------------------------------- void CButtonBase::colorOn(const CRGBA &color) { _ColorOn = color; }// colorOn // //----------------------------------------------- // colorOff : // Change color when Off. //----------------------------------------------- void CButtonBase::colorOff(const CRGBA &color) { _ColorOff = color; }// colorOff // //----------------------------------------------- // colorDisable : // Change color when Disable. //----------------------------------------------- void CButtonBase::colorDisable(const CRGBA &color) { _ColorDisable = color; }// colorDisable // //----------------------------------------------- // push : // Push the button. //----------------------------------------------- void CButtonBase::select() { _On = true; }// push // //----------------------------------------------- // unPush : // Un-push the button. //----------------------------------------------- void CButtonBase::unSelect() { _On = false; }// unPush // //----------------------------------------------- // enable : // Get the state of the button(Enable/Disable). //----------------------------------------------- bool CButtonBase::enable() { return _Enable; }// enable // //----------------------------------------------- // enable : // Enable or Disable the Button. //----------------------------------------------- void CButtonBase::enable(bool e) { _Enable = e; }// enable //