// NeL - MMORPG Framework // Copyright (C) 2010 Winch Gate Property Limited // // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU Affero General Public License as // published by the Free Software Foundation, either version 3 of the // License, or (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU Affero General Public License for more details. // // You should have received a copy of the GNU Affero General Public License // along with this program. If not, see . #include "std3d.h" #include "nel/3d/viewport.h" #include "nel/misc/common.h" using namespace NLMISC; namespace NL3D { CViewport::CViewport() { initFullScreen (); } void CViewport::init (float x, float y, float width, float height) { // Simply copy _X=x; clamp (_X, 0.f, 1.f); _Y=y; clamp (_Y, 0.f, 1.f); _Width=width; clamp (_Width, 0.f, 1.f-_X); _Height=height; clamp (_Height, 0.f, 1.f-_Y); } void CViewport::initFullScreen () { // Very easy _X=0.f; _Y=0.f; _Width=1.f; _Height=1.f; } void CViewport::init16_9 () { // Very easy _X=0.f; _Y=(1.f-0.75f)/2; _Width=1.f; _Height=0.75f; } void CViewport::getRayWithPoint (float x, float y, CVector& pos, CVector& dir, const CMatrix& camMatrix, const CFrustum& camFrust) const { float xVP=(x-_X)/_Width; float yVP=(y-_Y)/_Height; // Pos of the ray pos= camMatrix.getPos(); // Get camera frustrum float left; float right; float bottom; float top; float znear; float zfar; camFrust.getValues (left, right, bottom, top, znear, zfar); // Get a local direction dir.x=left+(right-left)*xVP; dir.y=znear; dir.z=bottom+(top-bottom)*yVP; // Get a world direction CMatrix mat=camMatrix; mat.setPos (CVector (0,0,0)); dir=mat*dir; } } // NL3D