// NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/> // Copyright (C) 2015 Winch Gate Property Limited // Author: Jan Boon <jan.boon@kaetemi.be> // // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU Affero General Public License as // published by the Free Software Foundation, either version 3 of the // License, or (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU Affero General Public License for more details. // // You should have received a copy of the GNU Affero General Public License // along with this program. If not, see <http://www.gnu.org/licenses/>. #include <nel/misc/types_nl.h> #include "scene_context.h" #include <nel/misc/debug.h> #include <nel/misc/path.h> #include <nel/pipeline/tool_logger.h> using namespace std; using namespace NLMISC; void dummy_scene_context_cpp(); /* end of file */