// NeL - MMORPG Framework // Copyright (C) 2010 Winch Gate Property Limited // // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU Affero General Public License as // published by the Free Software Foundation, either version 3 of the // License, or (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU Affero General Public License for more details. // // You should have received a copy of the GNU Affero General Public License // along with this program. If not, see . #ifndef NL_STRIPIFIER_H #define NL_STRIPIFIER_H #include "nel/misc/types_nl.h" #include "nel/3d/index_buffer.h" namespace NL3D { // *************************************************************************** /** * Wrapper to NVidia(tm) Stripifier * \author Lionel Berenguier * \author Nevrax France * \date 2001 */ class CStripifier { public: /// Constructor CStripifier(); /** reorganize triangles to get efficiency of GPU vertex-cache. Default vertex cache is 10. * out get the same list of triangles, but in different order. * any list of lines / quads in out are not modified. * NB: &in == &out is possible. */ void optimizeTriangles(const CIndexBuffer &in, CIndexBuffer &out, uint cacheSize= 10); }; } // NL3D #endif // NL_STRIPIFIER_H /* End of stripifier.h */