// Ryzom - MMORPG Framework
// Copyright (C) 2010 Winch Gate Property Limited
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Affero General Public License as
// published by the Free Software Foundation, either version 3 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Affero General Public License for more details.
//
// You should have received a copy of the GNU Affero General Public License
// along with this program. If not, see .
#include "stdpch.h"
//
#include "decal_anim.h"
#include "decal.h"
#include "interface_v3/lua_ihm.h"
#include "interface_v3/lua_object.h"
//
#include "nel/misc/vector_2f.h"
#include "nel/misc/algo.h"
using namespace NLMISC;
// *****************************************************************************
CDecalAnim::CDecalAnim()
{
DurationInMs = 1000;
EndScaleFactor = 1.f;
EndAngleInDegrees = 0.f;
StartDiffuse = CRGBA::White;
EndDiffuse = CRGBA::Black;
StartEmissive = CRGBA::Black;
EndEmissive = CRGBA::Black;
}
// *****************************************************************************
void CDecalAnim::updateDecal(const NLMISC::CVector2f &pos, float animRatio, CDecal &dest, float refScale) const
{
dest.setTexture(Texture);
dest.setWorldMatrixForSpot(pos, refScale * blend(1.f, EndScaleFactor, animRatio), blend(0.f, EndAngleInDegrees, animRatio));
dest.setDiffuse(blend(StartDiffuse, EndDiffuse, animRatio));
dest.setEmissive(blend(StartEmissive, EndEmissive, animRatio));
}
// *****************************************************************************
void CDecalAnim::buildFromLuaTable(CLuaObject &table)
{
// retrieve a value from a lua table or affect a default value if not found
#define GET_LUA_VALUE(dest, Type, CastType, Default) \
(dest) = (table[#dest].is##Type()) ? (CastType) table[#dest].to##Type() : (Default);
GET_LUA_VALUE(DurationInMs, Number, uint, 1000)
GET_LUA_VALUE(EndScaleFactor, Number, float, 1.f)
GET_LUA_VALUE(EndAngleInDegrees, Number, float, 1.f)
GET_LUA_VALUE(Texture, String, std::string, "")
GET_LUA_VALUE(StartDiffuse, RGBA, CRGBA, CRGBA::White)
GET_LUA_VALUE(EndDiffuse, RGBA, CRGBA, CRGBA::White)
GET_LUA_VALUE(StartEmissive, RGBA, CRGBA, CRGBA::Black)
GET_LUA_VALUE(EndEmissive, RGBA, CRGBA, CRGBA::Black)
}