// NeL - MMORPG Framework // Copyright (C) 2010 Winch Gate Property Limited // // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU Affero General Public License as // published by the Free Software Foundation, either version 3 of the // License, or (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU Affero General Public License for more details. // // You should have received a copy of the GNU Affero General Public License // along with this program. If not, see . #ifndef LOGIC_EDITOR_INTERFACE #define LOGIC_EDITOR_INTERFACE #ifndef LOGIC_EDITOR_EXPORT #define LOGIC_EDITOR_EXPORT __declspec( dllimport ) #endif // LOGIC_EDITOR_EXPORT // Increment this version number each time you distribute a new version of the dll. #define LOGIC_EDITOR_VERSION 2 /** * ILogicEditor * * \author Stephane Coutelas * \author Nevrax France * \date 2001 */ class ILogicEditor { public: virtual ~ILogicEditor () {} // Init the UI virtual void initUI (HWND parent=NULL)=0; // Init the UI Light version virtual void initUILight (int x, int y, int cx, int cy)=0; // Go virtual void go ()=0; // Release the UI virtual void releaseUI ()=0; // Get the main frame virtual void*getMainFrame ()=0; // load a logic file virtual void loadFile( const char * fileName ) = 0; // create a default file virtual void createDefaultFile( const char * filename = "logic.logic ") = 0; // Get instance static LOGIC_EDITOR_EXPORT ILogicEditor * getInterface( int version = LOGIC_EDITOR_VERSION ); // Release instance static LOGIC_EDITOR_EXPORT void releaseInterface( ILogicEditor * logicEditor ); }; // To export the names in a good format that can be human readable and not with the heavy style // of the MFC we have to do it in 'old-school' mode extern "C" { LOGIC_EDITOR_EXPORT ILogicEditor * ILogicEditorGetInterface( int version = LOGIC_EDITOR_VERSION); LOGIC_EDITOR_EXPORT void ILogicEditorReleaseInterface( ILogicEditor * pWE ); } #endif LOGIC_EDITOR_INTERFACE