// Ryzom - MMORPG Framework // Copyright (C) 2010 Winch Gate Property Limited // // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU Affero General Public License as // published by the Free Software Foundation, either version 3 of the // License, or (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU Affero General Public License for more details. // // You should have received a copy of the GNU Affero General Public License // along with this program. If not, see . #include "thread.h" #include "thread_win32.h" /************************************* Generic static create-thread function *************************************/ CL_Thread *CL_Thread::create(CL_Runnable *runnable) { return new CL_Thread_Win32(runnable); } /************************************* class CL_Thread_Win32 *************************************/ CL_Thread_Win32::CL_Thread_Win32(CL_Runnable *runnable) { this->runnable = runnable; thread_handle = NULL; } CL_Thread_Win32::~CL_Thread_Win32() { if (thread_handle != NULL) terminate(); } unsigned long CL_Thread_Win32::func_proxy(void *arg) { CL_Thread_Win32 *parent = (CL_Thread_Win32 *) arg; parent->runnable->run(); return 0; } void CL_Thread_Win32::start() { thread_handle = CreateThread(NULL, 0, func_proxy, this, 0, &thread_id); if (thread_handle == NULL) { //throw CL_Error("Failed to create thread"); } } void CL_Thread_Win32::terminate() { TerminateThread(thread_handle, 0); CloseHandle(thread_handle); thread_handle = NULL; } void CL_Thread_Win32::wait() { if (thread_handle == NULL) return; WaitForSingleObject(thread_handle, INFINITE); CloseHandle(thread_handle); thread_handle = NULL; }