// Ryzom - MMORPG Framework // Copyright (C) 2010 Winch Gate Property Limited // // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU Affero General Public License as // published by the Free Software Foundation, either version 3 of the // License, or (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU Affero General Public License for more details. // // You should have received a copy of the GNU Affero General Public License // along with this program. If not, see . #if !defined(AFX_CTView_H__72269322_0419_4F61_BAA3_1B1BB2D3E34E__INCLUDED_) #define AFX_CTView_H__72269322_0419_4F61_BAA3_1B1BB2D3E34E__INCLUDED_ #if _MSC_VER > 1000 #pragma once #endif // _MSC_VER > 1000 // CTView.h : header file // #include #include #include "nel/3d/tile_bank.h" #include "nel/misc/rgba.h" #include #define TILE_BPP 24 #define NB_MAX_TILE 1500 #define SIZE_SMALL 32 #define SIZE_NORMAL 64 #define SIZE_BIG 128 #define SPACING_SMALL_X 15 #define SPACING_SMALL_Y 15 #define SPACING_NORMAL_X 20 #define SPACING_NORMAL_Y 20 #define SPACING_BIG_X 25 #define SPACING_BIG_Y 25 #define ID_MENU_ADD 10 #define ID_MENU_REPLACE 12 #define ID_MENU_SUPR_TILE 11 #define ID_MENU_SUPR_BITMAP 13 #define INS_DEBUT 1 #define INS_FIN 2 #define INS_CURSEUR 3 #define BUFFERSIZE 200 //le buffer ne peut pas contenir plus de 100 items //extern int SortTile; //extern int sortMode; //extern __int64 flagGroupSort; extern int showNULL; ///////////////////////////////////////////////////////////////////////////// // CTView window class TileInfo { public: //constructeurs TileInfo(); bool Load (int index, std::vector* Alpha); void Delete (); //data BITMAPINFO BmpInfo; std::vector Bits; BITMAPINFO alphaBmpInfo; std::vector alphaBits; BITMAPINFO nightBmpInfo; std::vector nightBits; const std::string& getRelativeFileName (NL3D::CTile::TBitmap type, int index); //int number; //son index dans la liste (different de son id selon les tris !) int loaded, nightLoaded, alphaLoaded; //tells if the tile was already loaded or not int Selected; //tells if the tile is selected int id; //numero du tile }; typedef std::vector tilelist; class TileList { public: TileList(); //ajoute un tile (bmp) dans la liste sans le charger //int Add (const char *path,const char *pathNight,const char *pathBump, int hh, int bb, int gg, int dd, unsigned int flags); int addTile128 (); int addTile256 (); int setTile128 (int tile, const std::string& name, NL3D::CTile::TBitmap type); int setTile256 (int tile, const std::string& name, NL3D::CTile::TBitmap type); int setTileTransition (int tile, const std::string& name, NL3D::CTile::TBitmap type); int setTileTransitionAlpha (int tile, const std::string& name, int rot); int setDisplacement (int tile, const std::string& name); void removeTile128 (int index); void removeTile256 (int index); void clearTile128 (int index, NL3D::CTile::TBitmap bitmap); void clearTile256 (int index, NL3D::CTile::TBitmap bitmap); void clearTransition (int index, NL3D::CTile::TBitmap bitmap); void clearDisplacement (int index); void Reload(int first, int count, int n); //recharge en memoire une tranche de tiles int GetSize(int n); tilelist::iterator GetFirst(int n); tilelist::iterator GetLast(int n); tilelist::iterator Get(int i, int n); int last_id; public: tilelist theList[4]; #define theList128 theList[0] #define theList256 theList[1] #define theListTransition theList[2] #define theListDisplacement theList[3] int _tileSet; }; //charge une image (bmp pour le moment, tga,png,jpg plus tard ?) extern int _LoadBitmap(const std::string& path,LPBITMAPINFO BitmapInfo,std::vector& Tampon,std::vector* Alpha, int rot); class CTView : public CStatic { // Construction public: CTView(); //owner functions int TileCtrl(); void Init(int _land, int n); void Delete(); void DrawTile(tilelist::iterator i,CDC *pDC,int clear,int n); int LoadInListCtrl(tilelist::iterator iFirst,tilelist::iterator iLast); void DeleteTile(tilelist::iterator p); int IsSelected(int i); void RemoveSelection(int n); void ShadeRect( CDC *pDC, CRect& rect ); //permet d'afficher un bitmap selectionne a la "windows style" void InsertItemInCtrlList(tilelist::iterator iFirst,tilelist::iterator iLast); void GetVisibility(int &First,int &Last, int n); int GetNbTileLine(void); int GetNbTileColumn(void); int GetIndex(LPPOINT pt, int n); tilelist::iterator GetTileSelection(tilelist::iterator i); POINT GetPos(int i); void UpdateSelection(LPRECT rect_,int mode, int n); void DrawDragRect(CDC *pDC,LPCRECT lpRect, SIZE size,LPCRECT lpRectLast, SIZE sizeLast, CBrush* pBrush = NULL, CBrush* pBrushLast = NULL); void UpdateSize(int n); void UpdateBar(int iFirst,int iLast, int n); // Attributes public: //owner data std::string LastPath; int smEdgeList; //semaphore int lockInsertion; TileList InfoList; //edgelist EdgeList; //liste de toutes les bordures int sizetile_x,sizetile_y,sizetext_y; int sizeicon_x,sizeicon_y,spacing_x,spacing_y,spacing_tile_text; int scrollpos,lastVBarPos; int Sort; //radio button state (1,2,3) int Zoom; int Texture; int InfoTexte; CImageList *pImList; void *pipo_buffer; CBitmap *bmp; int count_; int ViewTileMode; TileInfo TileCroix; CPoint MousePos; int iFirst,iLast; //indexes du premier et du dernier item du buffer int iFV,iLV; //index du premier et du dernier item visible int bPopup; //permet de savoir s'il le menu popup est active // Operations public: // Overrides // ClassWizard generated virtual function overrides //{{AFX_VIRTUAL(CTView) protected: virtual LRESULT WindowProc(UINT message, WPARAM wParam, LPARAM lParam); //}}AFX_VIRTUAL // Implementation public: virtual ~CTView(); // Generated message map functions protected: //{{AFX_MSG(CTView) afx_msg void OnDropFiles(HDROP hDropInfo); afx_msg void OnPaint(); afx_msg void OnLButtonDblClk(UINT nFlags, CPoint point); afx_msg void OnLButtonDown(UINT nFlags, CPoint point); afx_msg void OnRButtonDown(UINT nFlags, CPoint point); //}}AFX_MSG DECLARE_MESSAGE_MAP() }; ///////////////////////////////////////////////////////////////////////////// //{{AFX_INSERT_LOCATION}} // Microsoft Visual C++ will insert additional declarations immediately before the previous line. #endif // !defined(AFX_CTView_H__72269322_0419_4F61_BAA3_1B1BB2D3E34E__INCLUDED_)