// NeL - MMORPG Framework // Copyright (C) 2010 Winch Gate Property Limited // // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU Affero General Public License as // published by the Free Software Foundation, either version 3 of the // License, or (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU Affero General Public License for more details. // // You should have received a copy of the GNU Affero General Public License // along with this program. If not, see . #if !defined(AFX_RIBBON_DLG_H__6BE29749_979B_4066_9CA2_6EDDDBDADA9C__INCLUDED_) #define AFX_RIBBON_DLG_H__6BE29749_979B_4066_9CA2_6EDDDBDADA9C__INCLUDED_ #if _MSC_VER > 1000 #pragma once #endif #include "ps_wrapper.h" namespace NL3D { class CPSRibbonBase; } #include "editable_range.h" #include "particle_workspace.h" class CRibbonDlg : public CDialog { // Construction public: CRibbonDlg(CParticleWorkspace::CNode *ownerNode, NL3D::CPSRibbonBase *ribbon, CWnd* pParent = NULL); // standard constructor ~CRibbonDlg(); void init(CWnd *pParent, sint x, sint y); // Dialog Data //{{AFX_DATA(CRibbonDlg) enum { IDD = IDD_RIBBON_DLG }; BOOL m_UseHermitteInterpolation; BOOL m_ConstantLength; //}}AFX_DATA // Overrides // ClassWizard generated virtual function overrides //{{AFX_VIRTUAL(CRibbonDlg) protected: virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support //}}AFX_VIRTUAL // Implementation protected: CParticleWorkspace::CNode *_Node; NL3D::CPSRibbonBase *_Ribbon; // the ribbon being edited CEditableRangeFloat *_RibbonLengthDlg; CEditableRangeFloat *_LODDegradationDlg; // Generated message map functions //{{AFX_MSG(CRibbonDlg) afx_msg void OnUseHermitteInterpolation(); afx_msg void OnConstantLength(); virtual BOOL OnInitDialog(); afx_msg void OnSelchangeTrailCoordSystem(); //}}AFX_MSG DECLARE_MESSAGE_MAP() struct CRibbonLengthWrapper : IPSWrapperFloat { NL3D::CPSRibbonBase *R; float get() const; void set(const float &v); } _RibbonLengthWrapper; struct CLODDegradationWrapper : IPSWrapperFloat { NL3D::CPSRibbonBase *R; float get() const; void set(const float &v); } _LODDegradationWrapper; void updateState(); void updateModifiedFlag() { if (_Node) _Node->setModified(true); } }; //{{AFX_INSERT_LOCATION}} // Microsoft Visual C++ will insert additional declarations immediately before the previous line. #endif // !defined(AFX_RIBBON_DLG_H__6BE29749_979B_4066_9CA2_6EDDDBDADA9C__INCLUDED_)