ZFar                = 1000.000000;
LandscapeTileNear   = 100.000000;
LandscapeThreshold  = 2000.0;
SkinNbMaxPoly       = 100000;
FxNbMaxPoly         = 20000;
NbMaxSkeletonNotCLod= 40;
Width				= 1280;
Height				= 1024;