// Ryzom - MMORPG Framework
// Copyright (C) 2010 Winch Gate Property Limited
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Affero General Public License as
// published by the Free Software Foundation, either version 3 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Affero General Public License for more details.
//
// You should have received a copy of the GNU Affero General Public License
// along with this program. If not, see .
#include "stdpch.h"
#include "state_profil.h"
#include "ai_bot_npc.h"
#include "ai_grp_npc.h"
std::string CAIStateChat::getIndexString () const
{
return getOwner()->getIndexString()+NLMISC::toString(":%u", getChildIndex());
}
void CAIStateChat::botKeywordFilterAdd(const std::string &keyword)
{
CKeywordFilter filter;
if (!CAIKeywords::botFilter(keyword, filter))
{
nlwarning("There are some keyword error in '%s'", getAliasNode()->fullName().c_str());
}
_botKeywordFilter+=filter;
}
bool CAIStateChat::testCompatibility(const CBotNpc &bot) const
{
const std::string &botName = bot.getName();
uint i;
bool botOK = _namedBots.empty() && _botKeywordFilter.isEmpty();
// as long as bot not flagged OK - test the list of named bots to see if we match
// std::vector::iterator it=find_if(_namedBots.begin(), _namedBots.end(), bind2nd(equal_to,botName));
// botOK=it!=_namedBots.end();
for (i=0;!botOK && i<_namedBots.size();++i)
botOK = (botName==_namedBots[i]);
// if all else fails try the keyword test
return ( botOK
|| ( !_botKeywordFilter.isEmpty()
&& _botKeywordFilter.test(bot.getKeywords())
)
);
}