// NeL - MMORPG Framework // Copyright (C) 2010 Winch Gate Property Limited // // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU Affero General Public License as // published by the Free Software Foundation, either version 3 of the // License, or (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU Affero General Public License for more details. // // You should have received a copy of the GNU Affero General Public License // along with this program. If not, see . #ifndef NLQT_SOUND_UTILITIES_H #define NLQT_SOUND_UTILITIES_H #include // STL includes // NeL includes // Project includes namespace NLSOUND { class UAudioMixer; class CSoundAnimManager; } namespace NLQT { class CConfiguration; class CInternationalization; class CGraphicsViewport; //class CLandscapeUtilities; //class CPacsUtilities; /** * CSoundUtilities * \brief CSoundUtilities * \date 2010-02-06 12:26GMT * \author Jan Boon (Kaetemi) */ class CSoundUtilities { public: CSoundUtilities(); virtual ~CSoundUtilities(); void init(CConfiguration *configuration, CInternationalization *internationalization); void release(); void initGraphics(CGraphicsViewport *graphicsViewport); void releaseGraphics(); //void initLandscape(CLandscapeUtilities *landscapeUtilities); //void releaseLandscape(); //void initPacs(CPacsUtilities *pacsUtilities); //void releasePacs(); void updateSound(); inline NLSOUND::UAudioMixer *getAudioMixer() { return m_AudioMixer; } inline NLSOUND::CSoundAnimManager *getSoundAnimManager() { return m_SoundAnimManager; } private: CConfiguration *m_Configuration; CInternationalization *m_Internationalization; CGraphicsViewport *m_GraphicsViewport; //CLandscapeUtilities *m_LandscapeUtilities; //CPacsUtilities *m_PacsUtilities; NLSOUND::UAudioMixer *m_AudioMixer; NLSOUND::CSoundAnimManager *m_SoundAnimManager; private: CSoundUtilities(const CSoundUtilities &); CSoundUtilities &operator=(const CSoundUtilities &); }; /* class CSoundUtilities */ } /* namespace NLQT */ #endif /* #ifndef NLQT_SOUND_UTILITIES_H */ /* end of file */