// NeL - MMORPG Framework // Copyright (C) 2010 Winch Gate Property Limited // // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU Affero General Public License as // published by the Free Software Foundation, either version 3 of the // License, or (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU Affero General Public License for more details. // // You should have received a copy of the GNU Affero General Public License // along with this program. If not, see . #ifndef NLQT_GRAPHICS_VIEWPORT_H #define NLQT_GRAPHICS_VIEWPORT_H #include // STL includes // Qt includes #include // NeL includes #include #include // Project includes class QAction; namespace NL3D { class UDriver; class UTextContext; class UScene; } namespace NLQT { class CGraphicsConfig; class CInternationalization; /** * CGraphicsViewport * \brief CGraphicsViewport * \date 2010-02-06 10:11GMT * \author Jan Boon (Kaetemi) */ class CGraphicsViewport : public QWidget { Q_OBJECT public: CGraphicsViewport(QWidget *parent); virtual ~CGraphicsViewport(); virtual QPaintEngine* paintEngine() const { return NULL; } void init(CGraphicsConfig *graphicsConfig); void release(); void updateInput(); void renderDriver(); void renderDebug2D(); QAction *createSaveScreenshotAction(QObject *parent); void saveScreenshot(const std::string &name, bool jpg, bool png, bool tga); inline NL3D::UDriver *getDriver() { return m_Driver; } inline NL3D::UTextContext *getTextContext() { return m_TextContext; } inline NL3D::UScene *getScene() { return m_Scene; } public slots: void saveScreenshot(); private slots: void cfcbBackgroundColor(NLMISC::CRGBA backgroundColor); void cfcbFontShadow(bool fontShadow); private: virtual void resizeEvent(QResizeEvent *resizeEvent); private: NLMISC::CRGBA m_BackgroundColor; CGraphicsConfig *m_GraphicsConfig; NL3D::UDriver *m_Driver; NL3D::UTextContext *m_TextContext; NL3D::UScene *m_Scene; bool m_Direct3D; private: CGraphicsViewport(const CGraphicsViewport &); CGraphicsViewport &operator=(const CGraphicsViewport &); }; /* class CGraphicsViewport */ } /* namespace NLQT */ #endif /* #ifndef NLQT_GRAPHICS_VIEWPORT_H */ /* end of file */