// NeL - MMORPG Framework
// Copyright (C) 2010 Winch Gate Property Limited
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Affero General Public License as
// published by the Free Software Foundation, either version 3 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Affero General Public License for more details.
//
// You should have received a copy of the GNU Affero General Public License
// along with this program. If not, see .
#include "std3d.h"
#include "nel/3d/landscape_face_vector_manager.h"
#include "nel/misc/debug.h"
using namespace std;
using namespace NLMISC;
namespace NL3D
{
// ***************************************************************************
#define NL3D_FACE_VECTOR_NUMBLOCK 33
// ***************************************************************************
CLandscapeFaceVectorManager::CLandscapeFaceVectorManager()
{
// Allow 2^32 triangles at max. each list has at max 2^i triangles.
_Blocks.resize(NL3D_FACE_VECTOR_NUMBLOCK, NULL);
}
// ***************************************************************************
CLandscapeFaceVectorManager::~CLandscapeFaceVectorManager()
{
purge();
}
// ***************************************************************************
void CLandscapeFaceVectorManager::purge()
{
for(uint i=0; i