// NeL - MMORPG Framework // Copyright (C) 2010 Winch Gate Property Limited // // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU Affero General Public License as // published by the Free Software Foundation, either version 3 of the // License, or (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU Affero General Public License for more details. // // You should have received a copy of the GNU Affero General Public License // along with this program. If not, see . #if !defined(AFX_CONSTRAINT_MESH_GLOBAL_TEX_ANIM_DLG_H__8676F219_18E6_4626_BE10_5A429D1EA0CD__INCLUDED_) #define AFX_CONSTRAINT_MESH_GLOBAL_TEX_ANIM_DLG_H__8676F219_18E6_4626_BE10_5A429D1EA0CD__INCLUDED_ #if _MSC_VER > 1000 #pragma once #endif #include "edit_ex.h" namespace NL3D { class CPSConstraintMesh; } class CConstraintMeshGlobalTexAnimDlg : public CDialog, public CEditEx::IListener { // Construction public: CConstraintMeshGlobalTexAnimDlg(NL3D::CPSConstraintMesh *cm, uint stage, CWnd* pParent = NULL); // standard constructor void init(uint x, uint y, CWnd *pParent); // Dialog Data //{{AFX_DATA(CConstraintMeshGlobalTexAnimDlg) enum { IDD = IDD_CONSTRAINT_MESH_GLOBAL_TEX_ANIM_DLG }; CEditEx m_VStartCtrl; CEditEx m_UStartCtrl; CEditEx m_UScaleStartCtrl; CEditEx m_WRotSpeedCtrl; CEditEx m_WRotAccelCtrl; CEditEx m_VSpeedCtrl; CEditEx m_VScaleStartCtrl; CEditEx m_VScaleSpeedCtrl; CEditEx m_VScaleAccelCtrl; CEditEx m_UScaleSpeedCtrl; CEditEx m_VAccelCtrl; CEditEx m_UScaleAccel; CEditEx m_UAccelCtrl; CEditEx m_USpeedCtrl; //}}AFX_DATA // Overrides // ClassWizard generated virtual function overrides //{{AFX_VIRTUAL(CConstraintMeshGlobalTexAnimDlg) protected: virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support //}}AFX_VIRTUAL // Implementation protected: NL3D::CPSConstraintMesh *_CM; // the constraint mesh being edited uint _Stage; // the stage being edited // Generated message map functions //{{AFX_MSG(CConstraintMeshGlobalTexAnimDlg) virtual BOOL OnInitDialog(); //}}AFX_MSG DECLARE_MESSAGE_MAP() //// inherited from CEditEx::IListener virtual void editExValueChanged(CEditEx *ctrl); }; //{{AFX_INSERT_LOCATION}} // Microsoft Visual C++ will insert additional declarations immediately before the previous line. #endif // !defined(AFX_CONSTRAINT_MESH_GLOBAL_TEX_ANIM_DLG_H__8676F219_18E6_4626_BE10_5A429D1EA0CD__INCLUDED_)