// NeL - MMORPG Framework // Copyright (C) 2010 Winch Gate Property Limited // // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU Affero General Public License as // published by the Free Software Foundation, either version 3 of the // License, or (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU Affero General Public License for more details. // // You should have received a copy of the GNU Affero General Public License // along with this program. If not, see . #if !defined(AFX_SLOT_DLG_H__9B22CB8B_1929_11D5_9CD4_0050DAC3A412__INCLUDED_) #define AFX_SLOT_DLG_H__9B22CB8B_1929_11D5_9CD4_0050DAC3A412__INCLUDED_ #if _MSC_VER > 1000 #pragma once #endif // _MSC_VER > 1000 // slot_dlg.h : header file // #include "blend_wnd.h" #include #include ///////////////////////////////////////////////////////////////////////////// // CSlotDlg dialog class CSlotDlg : public CDialog { // Construction public: CSlotDlg(CWnd* pParent = NULL); // standard constructor void init (uint id, class CObjectViewer* mainDlg); bool isEmpty(); const NL3D::CAnimation *getAnimationPointer () const; const NL3D::CSkeletonWeight *getSkeletonPointer () const; const NL3D::CAnimationSet *getAnimationSetPointer () const; class CSlotInfo *getSlotInformation () const; class CInstanceInfo *getInstanceInformation () const; void setWindowName (); void validateTime (); void updateScrollBar (); void setAnimTime (float animStart, float animEnd); float getTimeIncrement (); float getStartTime (); float getEndTime (); void computeLength (); void RefreshData (); // A CBlendWnd uint Id; CBlendWnd Blend; CObjectViewer* MainDlg; // Dialog Data //{{AFX_DATA(CSlotDlg) enum { IDD = IDD_SLOT }; CButton InvertSkeletonWeightCtrl; CButton AlignBlendCtrl; CButton ClampCtrl; CScrollBar ScrollBarCtrl; CSpinButtonCtrl OffsetSpinCtrl; CEdit OffsetCtrl; CSpinButtonCtrl StartTimeSpinCtrl; CSpinButtonCtrl StartBlendSpinCtrl; CSpinButtonCtrl SpeedFactorSpinCtrl; CSpinButtonCtrl SmoothnessSpinCtrl; CSpinButtonCtrl EndTimeSpinCtrl; CSpinButtonCtrl EndBlendSpinCtrl; CEdit StartTimeCtrl; CEdit StartBlendCtrl; CEdit SpeddFactorCtrl; CEdit SmoothnessCtrl; CEdit EndTimeCtrl; CEdit EndBlendCtrl; float EndBlend; float Smoothness; float SpeedFactor; float StartBlend; int ClampMode; BOOL SkeletonWeightInverted; int Offset; int StartTime; int EndTime; BOOL enable; //}}AFX_DATA float StartAnimTime; float EndAnimTime; float AnimationLength; void refresh (BOOL update); // Overrides // ClassWizard generated virtual function overrides //{{AFX_VIRTUAL(CSlotDlg) protected: virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support //}}AFX_VIRTUAL // Implementation protected: bool _Empty; // Generated message map functions //{{AFX_MSG(CSlotDlg) virtual BOOL OnInitDialog(); afx_msg void OnPaint(); afx_msg void OnDeltaposEndBlendSpin(NMHDR* pNMHDR, LRESULT* pResult); afx_msg void OnDeltaposEndTimeSpin(NMHDR* pNMHDR, LRESULT* pResult); afx_msg void OnDeltaposSmoothnessSpin(NMHDR* pNMHDR, LRESULT* pResult); afx_msg void OnDeltaposSpeedFactorSpin(NMHDR* pNMHDR, LRESULT* pResult); afx_msg void OnDeltaposStartBlendSpin(NMHDR* pNMHDR, LRESULT* pResult); afx_msg void OnDeltaposStartTimeSpin(NMHDR* pNMHDR, LRESULT* pResult); afx_msg void OnChangeEndBlend(); afx_msg void OnChangeEndTime(); afx_msg void OnChangeSmoothness(); afx_msg void OnChangeSpeedFactor(); afx_msg void OnChangeStartBlend(); afx_msg void OnChangeStartTime(); afx_msg void OnSetAnimation(); afx_msg void OnSetSkeleton(); afx_msg void OnChangeOffset(); afx_msg void OnDeltaposOffsetSpin(NMHDR* pNMHDR, LRESULT* pResult); afx_msg void OnHScroll(UINT nSBCode, UINT nPos, CScrollBar* pScrollBar); afx_msg void OnClamp(); afx_msg void OnRepeat(); afx_msg void OnDisable(); afx_msg void OnAlignBlend(); afx_msg void OnDestroy(); afx_msg void OnEnable(); afx_msg void OnInvertSkeletonWeight(); //}}AFX_MSG DECLARE_MESSAGE_MAP() }; //{{AFX_INSERT_LOCATION}} // Microsoft Visual C++ will insert additional declarations immediately before the previous line. #endif // !defined(AFX_SLOT_DLG_H__9B22CB8B_1929_11D5_9CD4_0050DAC3A412__INCLUDED_)