// NeL - MMORPG Framework // Copyright (C) 2010 Winch Gate Property Limited // // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU Affero General Public License as // published by the Free Software Foundation, either version 3 of the // License, or (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU Affero General Public License for more details. // // You should have received a copy of the GNU Affero General Public License // along with this program. If not, see . // set_value_dlg.cpp : implementation file // #include "std_afx.h" #include "object_viewer.h" #include "set_value_dlg.h" ///////////////////////////////////////////////////////////////////////////// // CSetValueDlg dialog CSetValueDlg::CSetValueDlg(CWnd* pParent /*=NULL*/) : CDialog(CSetValueDlg::IDD, pParent) { //{{AFX_DATA_INIT(CSetValueDlg) Value = _T(""); //}}AFX_DATA_INIT } void CSetValueDlg::DoDataExchange(CDataExchange* pDX) { CDialog::DoDataExchange(pDX); //{{AFX_DATA_MAP(CSetValueDlg) DDX_Text(pDX, IDC_VALUE, Value); //}}AFX_DATA_MAP } BEGIN_MESSAGE_MAP(CSetValueDlg, CDialog) //{{AFX_MSG_MAP(CSetValueDlg) //}}AFX_MSG_MAP END_MESSAGE_MAP() ///////////////////////////////////////////////////////////////////////////// // CSetValueDlg message handlers BOOL CSetValueDlg::OnInitDialog() { CDialog::OnInitDialog(); // TODO: Add extra initialization here SetWindowText (Title); return TRUE; // return TRUE unless you set the focus to a control // EXCEPTION: OCX Property Pages should return FALSE }