// NeL - MMORPG Framework // Copyright (C) 2010 Winch Gate Property Limited // // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU Affero General Public License as // published by the Free Software Foundation, either version 3 of the // License, or (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU Affero General Public License for more details. // // You should have received a copy of the GNU Affero General Public License // along with this program. If not, see . #include "std_afx.h" #include "object_viewer.h" #include "direction_edit.h" #include "direction_attr.h" #include "popup_notify.h" #include "nel/misc/vector.h" ///////////////////////////////////////////////////////////////////////////// // CDirectionEdit dialog CDirectionEdit::CDirectionEdit(IPSWrapper *wrapper) : _Wrapper(wrapper), _MouseState(CDirectionEdit::Wait) { nlassert(wrapper); //{{AFX_DATA_INIT(CDirectionEdit) // NOTE: the ClassWizard will add member initialization here //}}AFX_DATA_INIT } void CDirectionEdit::init(IPopupNotify *pn, CWnd *pParent) { Create(IDD_DIRECTION_EDIT, pParent); _Parent = pn; ShowWindow(SW_SHOW); } void CDirectionEdit::DoDataExchange(CDataExchange* pDX) { CDialog::DoDataExchange(pDX); //{{AFX_DATA_MAP(CDirectionEdit) // NOTE: the ClassWizard will add DDX and DDV calls here //}}AFX_DATA_MAP } BEGIN_MESSAGE_MAP(CDirectionEdit, CDialog) //{{AFX_MSG_MAP(CDirectionEdit) ON_WM_PAINT() ON_WM_LBUTTONDOWN() ON_WM_MOUSEMOVE() ON_WM_LBUTTONUP() ON_WM_CLOSE() //}}AFX_MSG_MAP END_MESSAGE_MAP() // private : draw a basis with the given letters static void DrawBasis(CDC &dc, sint x, sint y, sint size, const char *xStr, const char *yStr) { dc.FillSolidRect(x, y, size, size, 0xffffff); CPen p; p.CreatePen(PS_SOLID, 1, (COLORREF) 0); CPen *oldPen = dc.SelectObject(&p); dc.MoveTo(x + 5, y + size / 2); dc.LineTo(x + size - 5, y + size / 2); dc.MoveTo(x + size / 2, y + 5); dc.LineTo(x + size / 2, y + size - 5); dc.TextOut(x + size - 20, y + size / 2 - 18, CString(xStr)); dc.TextOut(x + 5 + size / 2, y + 5, CString(yStr)); dc.SelectObject(oldPen); } /// private : draw a vector in a basis static void DrawVector(CDC &dc, float vx, float vy, sint x, sint y, sint size) { CPen p; p.CreatePen(PS_SOLID, 1, (COLORREF) 0xff); CPen *oldPen = dc.SelectObject(&p); dc.MoveTo(x + size / 2, y + size / 2); dc.LineTo(int(x + size / 2 + vx * 0.9f * size / 2), int(y + size / 2 - vy * 0.9f * size / 2)); dc.SelectObject(oldPen); } // size in pixel of the basis that is drawn in the dialog const uint32 BasisSize = 120; // the gap between 2 basis on the screen const uint32 BasisGap = 20; // the distance to the upper left corner for the basis drawing const uint CornerDist = 10; /// private get back a screen coord (pox, py) to a part of a vector. The basis of click is (x, y) - (x + size, y + size) static void ScreenToVect(float &vx, float &vy, sint px, sint py, sint x, sint y, sint size) { vx = (px - (x + size / 2)) / 0.9f; vy = ((y + size / 2) - py) / 0.9f; } void CDirectionEdit::OnPaint() { CPaintDC dc(this); // get the current vector; NLMISC::CVector v = _Wrapper->get(); // draw a white square, and draw the vector in it DrawBasis(dc, CornerDist, CornerDist, BasisSize, "X", "Z"); DrawVector(dc, v.x, v.z, CornerDist, CornerDist, BasisSize); DrawBasis(dc, CornerDist, CornerDist + BasisGap + BasisSize, BasisSize, "Y", "Z"); DrawVector(dc, v.y, v.z, CornerDist, CornerDist + BasisGap + BasisSize, BasisSize); } void CDirectionEdit::selectNewVect(const CPoint &point) { const float epsilon = 10E-3f; NLMISC::CVector v = _Wrapper->get(); if (point.x > CornerDist && point.y > CornerDist && point.x < (CornerDist + BasisSize) && point.y < (CornerDist + BasisSize)) { ScreenToVect(v.x, v.z, point.x, point.y, CornerDist, CornerDist, BasisSize); float d = v.x * v.x + v.z * v.z; float f; if (fabsf(d > epsilon)) { f = sqrtf((1.f - v.y * v.y) / d); } else { f = 1; } v.x *= f; v.z *= f; } if (point.x > CornerDist && point.y > (BasisGap + BasisSize + CornerDist) && point.x < (CornerDist + BasisSize) && point.y < (CornerDist + BasisGap + 2 * BasisSize)) { ScreenToVect(v.y, v.z, point.x, point.y, CornerDist, CornerDist + BasisGap + BasisSize, BasisSize); float d = v.y * v.y + v.z * v.z; float f; if (fabsf(d > epsilon)) { f = sqrtf((1.f - v.x * v.x) / d); } else { f = 1; } v.y *= f; v.z *= f; } v.normalize(); _Wrapper->setAndUpdateModifiedFlag(v); Invalidate(); } void CDirectionEdit::OnLButtonDown(UINT nFlags, CPoint point) { selectNewVect(point); _MouseState = Drag; CDialog::OnLButtonDown(nFlags, point); } void CDirectionEdit::OnMouseMove(UINT nFlags, CPoint point) { if (_MouseState == Drag) { selectNewVect(point); } CDialog::OnMouseMove(nFlags, point); } void CDirectionEdit::OnLButtonUp(UINT nFlags, CPoint point) { _MouseState = Wait; CDialog::OnLButtonUp(nFlags, point); } void CDirectionEdit::OnClose() { nlassert(_Parent); CDialog::OnClose(); _Parent->childPopupClosed(this); }