// Ryzom - MMORPG Framework
// Copyright (C) 2010 Winch Gate Property Limited
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Affero General Public License as
// published by the Free Software Foundation, either version 3 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Affero General Public License for more details.
//
// You should have received a copy of the GNU Affero General Public License
// along with this program. If not, see .
#include "stdpch.h"
#include "property_allocator.h"
/*
* Return a pointer to the property, or NULL if it is not ready yet (try again)
*/
void *CPropertyAllocator::getPropertySegment( const std::string& propName ) const
{
TPropertiesInMirror::const_iterator ipim = _PropertiesInMirror.find( propName );
if ( ipim != _PropertiesInMirror.end() )
{
return GET_PROPERTY_INFO(ipim).Segment;
}
else
{
return NULL;
}
}
/*
*
*/
std::string TPropertyInfo::getFlagsString() const
{
std::string s;
if ( flagReadOnly() )
s = "RO";
else if ( flagWriteOnly() )
s = "WO";
else
s = "RW";
if ( flagNotifyChanges() )
s += " Ntf";
if ( flagGroupNotifiedByOtherProp() )
s += "-byOtherOfGrp";
if ( flagMonitorAssignment() )
s += " Mon";
return s;
}