// Ryzom - MMORPG Framework // Copyright (C) 2010 Winch Gate Property Limited // // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU Affero General Public License as // published by the Free Software Foundation, either version 3 of the // License, or (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU Affero General Public License for more details. // // You should have received a copy of the GNU Affero General Public License // along with this program. If not, see . #include "stdpch.h" #include "property_allocator.h" /* * Return a pointer to the property, or NULL if it is not ready yet (try again) */ void *CPropertyAllocator::getPropertySegment( const std::string& propName ) const { TPropertiesInMirror::const_iterator ipim = _PropertiesInMirror.find( propName ); if ( ipim != _PropertiesInMirror.end() ) { return GET_PROPERTY_INFO(ipim).Segment; } else { return NULL; } } /* * */ std::string TPropertyInfo::getFlagsString() const { std::string s; if ( flagReadOnly() ) s = "RO"; else if ( flagWriteOnly() ) s = "WO"; else s = "RW"; if ( flagNotifyChanges() ) s += " Ntf"; if ( flagGroupNotifiedByOtherProp() ) s += "-byOtherOfGrp"; if ( flagMonitorAssignment() ) s += " Mon"; return s; }