// Ryzom - MMORPG Framework // Copyright (C) 2010 Winch Gate Property Limited // // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU Affero General Public License as // published by the Free Software Foundation, either version 3 of the // License, or (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU Affero General Public License for more details. // // You should have received a copy of the GNU Affero General Public License // along with this program. If not, see . #ifndef IOS_INTERFACE_H #define IOS_INTERFACE_H //------------------------------------------------------------------------------------------------- // includes //------------------------------------------------------------------------------------------------- // nel #include "nel/misc/types_nl.h" #include "nel/misc/common.h" #include "nel/net/message.h" #include "nel/net/unified_network.h" //------------------------------------------------------------------------------------------------- // struct CBackupMsgReceiveFile //------------------------------------------------------------------------------------------------- struct CIOSMsgSetPhrase { std::string PhraseName; ucstring Txt; CIOSMsgSetPhrase(const std::string& phraseName, const ucstring& txt) { PhraseName= phraseName; Txt= txt; } CIOSMsgSetPhrase(const std::string& phraseName, const std::string& txt) { PhraseName= phraseName; Txt.fromUtf8(txt); } void send() const { NLNET::CMessage msg("SET_PHRASE"); msg.serial(const_cast(this)->PhraseName); ucstring ucTxt= ucstring(PhraseName+"(){[")+Txt+ucstring("]}"); msg.serial(ucTxt); NLNET::CUnifiedNetwork::getInstance()->send("IOS",msg); } }; //------------------------------------------------------------------------------------------------- #endif