// Ryzom - MMORPG Framework // Copyright (C) 2010 Winch Gate Property Limited // // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU Affero General Public License as // published by the Free Software Foundation, either version 3 of the // License, or (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU Affero General Public License for more details. // // You should have received a copy of the GNU Affero General Public License // along with this program. If not, see . #include "stdpch.h" #include "animals_orders.h" using namespace std; namespace ANIMALS_ORDERS { // orders table const std::string BeastOrders[] = { "follow", "stop", "free", "call", "enter_stable", "leave_stable", "graze", "attack", "mount", "unmount", }; //----------------------------------------------- // stringToBeastOrder : //----------------------------------------------- EBeastOrder stringToBeastOrder(const std::string &str) { sint i = 0; for (i = 0; i< BEAST_ORDERS_SIZE; i++ ) { if ( str == BeastOrders[i] ) return (EBeastOrder)i; } return (EBeastOrder)i; } //----------------------------------------------- // stringToBeastOrder : //----------------------------------------------- const std::string &creatureSizeToString(EBeastOrder order) { return BeastOrders[order]; } }; // ANIMALS_ORDERS