// Ryzom - MMORPG Framework
// Copyright (C) 2010 Winch Gate Property Limited
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Affero General Public License as
// published by the Free Software Foundation, either version 3 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Affero General Public License for more details.
//
// You should have received a copy of the GNU Affero General Public License
// along with this program. If not, see .
#include "stdpch.h"
#include "animals_orders.h"
using namespace std;
namespace ANIMALS_ORDERS
{
// orders table
const std::string BeastOrders[] =
{
"follow",
"stop",
"free",
"call",
"enter_stable",
"leave_stable",
"graze",
"attack",
"mount",
"unmount",
};
//-----------------------------------------------
// stringToBeastOrder :
//-----------------------------------------------
EBeastOrder stringToBeastOrder(const std::string &str)
{
sint i = 0;
for (i = 0; i< BEAST_ORDERS_SIZE; i++ )
{
if ( str == BeastOrders[i] )
return (EBeastOrder)i;
}
return (EBeastOrder)i;
}
//-----------------------------------------------
// stringToBeastOrder :
//-----------------------------------------------
const std::string &creatureSizeToString(EBeastOrder order)
{
return BeastOrders[order];
}
}; // ANIMALS_ORDERS