// Ryzom - MMORPG Framework // Copyright (C) 2010 Winch Gate Property Limited // // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU Affero General Public License as // published by the Free Software Foundation, either version 3 of the // License, or (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU Affero General Public License for more details. // // You should have received a copy of the GNU Affero General Public License // along with this program. If not, see . #ifndef NL_DATABASE_H #define NL_DATABASE_H // *************************************************************************** // Bitmaps // *************************************************************************** enum { BitmapDisplay = 0, BitmapDisplayDetails, BitmapDisplayAdvanced, BitmapCard, BitmapGeneral, BitmapNetwork, BitmapSound, BitmapUpdate, BitmapTopRight, BitmapWelcome, BitmapCount, }; // *************************************************************************** struct CBitmapId { public: uint ResId; }; // *************************************************************************** extern const CBitmapId BitmapId[BitmapCount]; // *************************************************************************** // Pages // *************************************************************************** enum { PageGeneral=0, PageDisplay, PageDisplayDetails, PageDisplayAdvanced, PageSound, PageDisplaySysInfo, PageDisplayOpenGLInfo, PageCount }; // *************************************************************************** /** * Data page * * \author Cyril 'Hulud' Corvazier * \author Nevrax France * \date 2003 */ class CPage { public: /// Constructor CPage (); void init (uint id, const char *name, bool bold, uint icon, uint resid, CPage *parent); void select (); bool Bold; uint ChildId; uint ResId; uint PageId; std::string Name; uint Icon; CPage *Parent; std::vector Children; }; // *************************************************************************** extern CPage Pages[PageCount]; // *************************************************************************** extern CPage Root; // *************************************************************************** void CreateDataBase (); // *************************************************************************** // Config File default // *************************************************************************** void LoadConfigFileDefault (); extern NLMISC::CConfigFile ConfigFileDefault; // *************************************************************************** // Merge method // *************************************************************************** enum TMergeMethod { PreferInferior = 0, // Default PreferSuperior, PreferTrue, PreferFalse, }; TMergeMethod GetMergeMethod (const char *varName); // *************************************************************************** // Quality // *************************************************************************** #define QUALITY_STEP 4 #define QUALITY_TEXTURE_STEP 3 extern const float QualityToLandscapeThreshold[QUALITY_STEP]; extern const float QualityToZFar[QUALITY_STEP]; extern const float QualityToLandscapeTileNear[QUALITY_STEP]; extern const int QualityToSkinNbMaxPoly[QUALITY_STEP]; extern const int QualityToNbMaxSkeletonNotCLod[QUALITY_STEP]; extern const int QualityToFxNbMaxPoly[QUALITY_STEP]; // *************************************************************************** template int GetQuality (const T *table, T value) { if (table[0] < table[QUALITY_STEP-1]) { uint i=0; while ((ivalue)) i++; return i; } } // *************************************************************************** #endif // NL_DATABASE_H /* End of database.h */