Thibaut Girka
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ea8a845ab9
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Add support for LibVR
--HG--
branch : multipass-stereo
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2013-08-28 08:08:22 +02:00 |
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kaetemi
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96b2df8405
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Merge with default
--HG--
branch : multipass-stereo
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2013-08-01 23:02:49 +02:00 |
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kaetemi
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53bebec880
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Add some basic prediction to CCDBNodeBranch::find
--HG--
branch : kaetemi-optimize
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2013-08-01 22:47:46 +02:00 |
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kaetemi
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5a9537dfcc
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Avoid having to use 'set' action handler, which parses the value expression on every use, in interface links by implementing use of cdb nodes as targets
--HG--
branch : kaetemi-optimize
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2013-07-28 05:10:07 +02:00 |
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kaetemi
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7bb8dec40c
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Parse action handler condition for interface link in advance
--HG--
branch : kaetemi-optimize
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2013-07-28 03:02:07 +02:00 |
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kaetemi
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d5308215aa
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Avoid redundant per-frame calls to getDbProp in NLGUI::CWidgetManager
--HG--
branch : kaetemi-optimize
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2013-07-28 00:48:34 +02:00 |
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kaetemi
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1e9771d054
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Merge with default
--HG--
branch : multipass-stereo
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2013-07-25 00:37:00 +02:00 |
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kervala
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296b4384a8
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Fixed: Compilation in 64 bits with Windows SDK 8.0 (patch provided by StudioEtrange)
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2013-07-24 18:47:04 +02:00 |
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Michael Witrant
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293601e80e
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Fixed definition tests for optional LibOVR
--HG--
branch : multipass-stereo
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2013-07-06 20:40:42 +02:00 |
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Michael Witrant
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a33a0e5c56
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LibOVR is optional, and is disabled by default
--HG--
branch : multipass-stereo
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2013-07-06 20:05:19 +02:00 |
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kaetemi
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b1aaf05bf6
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Init/release VR interfaces in ryzom client, ref #43
--HG--
branch : multipass-stereo
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2013-07-05 02:04:34 +02:00 |
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kaetemi
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dcd77495ca
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Fix particles being animated twice in stereo render, see #43
--HG--
branch : multipass-stereo
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2013-07-04 00:42:06 +02:00 |
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kaetemi
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bf8bd64f0d
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Add stereo debugger for visually comparing rendered frames, ref #43
--HG--
branch : multipass-stereo
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2013-07-04 00:09:10 +02:00 |
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kaetemi
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1fe2b62eb1
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Add minimal head model and world scale, ref #43
--HG--
branch : multipass-stereo
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2013-07-03 05:21:32 +02:00 |
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kaetemi
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0dd8764e45
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Make bloom work together with render target used for the rift shader, ref #43
--HG--
branch : multipass-stereo
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2013-07-03 03:53:32 +02:00 |
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kaetemi
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52f4a37939
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Remove unnecessary user render target code from bloom, see #43
--HG--
branch : multipass-stereo
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2013-07-03 03:21:57 +02:00 |
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kaetemi
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43f8adff79
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Render left and right deformed view, re #43
--HG--
branch : multipass-stereo
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2013-07-02 03:34:49 +02:00 |
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kaetemi
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ce92c13289
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Test the barrel shader, see #43
--HG--
branch : multipass-stereo
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2013-07-02 02:40:27 +02:00 |
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kaetemi
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c5c6f7c871
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Render the scene to a target texture for the stereo rendering filter, ref #43
--HG--
branch : multipass-stereo
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2013-07-02 00:55:13 +02:00 |
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kaetemi
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7766116494
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Fix a render target issue, see #43
--HG--
branch : multipass-stereo
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2013-07-02 00:53:45 +02:00 |
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kaetemi
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c5e1235cbb
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Create stereo render target, see #43
--HG--
branch : multipass-stereo
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2013-07-01 23:23:54 +02:00 |
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kaetemi
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85109102b2
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Add interface for stereo display render targets, ref #43
--HG--
branch : multipass-stereo
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2013-07-01 21:23:47 +02:00 |
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kaetemi
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5f229667bc
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Create interface classes for stereo displays and head mounted displays, see #43
--HG--
branch : multipass-stereo
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2013-06-28 23:19:32 +02:00 |
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kaetemi
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1cc5848220
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Create a clipping frustum, ref #43
--HG--
branch : multipass-stereo
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2013-06-26 21:35:36 +02:00 |
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kaetemi
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e7842982a0
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Allow multiple user cameras to be calculated separately, useful for sky etc, re #43
--HG--
branch : multipass-stereo
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2013-06-26 20:57:37 +02:00 |
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kaetemi
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4864ce7a5a
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Add eye distance in 2D interface shift, re #43
--HG--
branch : multipass-stereo
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2013-06-26 17:24:23 +02:00 |
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kaetemi
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5423d4d025
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Add 2D interface shifting calculations, see #43
--HG--
branch : multipass-stereo
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2013-06-26 16:59:08 +02:00 |
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kaetemi
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d1bf069708
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Add some comments, see #43
--HG--
branch : multipass-stereo
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2013-06-26 15:55:39 +02:00 |
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kaetemi
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91be2d64bd
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Cleanup and make bloom work with stereo rendering, re #43
--HG--
branch : multipass-stereo
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2013-06-26 15:49:31 +02:00 |
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kaetemi
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32a187a199
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Render from multiple cameras, see #43
--HG--
branch : multipass-stereo
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2013-06-26 08:00:19 +02:00 |
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kaetemi
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a5c9592165
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Read sensor data and set camera in snowballs, ref #43
--HG--
branch : multipass-stereo
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2013-06-26 04:57:58 +02:00 |
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kaetemi
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a79b9f7e65
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Add library name to device name, re #43
--HG--
branch : multipass-stereo
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2013-06-26 02:55:15 +02:00 |
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kaetemi
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64821ab4de
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List stereo devices, see #43
--HG--
branch : multipass-stereo
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2013-06-26 02:45:49 +02:00 |
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kaetemi
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8ded099fbb
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Added some notes
--HG--
branch : multipass-stereo
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2013-06-20 00:25:52 +02:00 |
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kaetemi
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78179ed809
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Rename some functions to follow the same naming convention of others
--HG--
branch : multipass-stereo
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2013-06-19 23:49:39 +02:00 |
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kaetemi
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ad5b60963f
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Cleanup
--HG--
branch : multipass-stereo
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2013-06-19 23:34:40 +02:00 |
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kaetemi
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be33bbc70f
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Add support for fp40 with opengl
--HG--
branch : multipass-stereo
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2013-06-19 22:41:03 +02:00 |
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kaetemi
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3e91b1a5cf
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Test texture with postprocessing material, seems to work with opengl
--HG--
branch : multipass-stereo
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2013-06-19 20:47:23 +02:00 |
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kaetemi
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dfb110b387
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Add function to check which pixel program profiles are available on a driver
--HG--
branch : multipass-stereo
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2013-06-19 05:03:47 +02:00 |
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kaetemi
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9f1ddc9202
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Add test for ps.1.1 pixel program in snowballs (it works too now)
--HG--
branch : multipass-stereo
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2013-06-19 04:03:32 +02:00 |
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kaetemi
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4200483383
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Removed unneeded parser related code from the opengl pixel program implementation
--HG--
branch : multipass-stereo
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2013-06-19 02:33:19 +02:00 |
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kaetemi
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f08de2dcdc
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Added diff to opengl driver for old nevrax pixel program code, marked todos in comments
--HG--
branch : multipass-stereo
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2013-06-19 02:01:12 +02:00 |
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kaetemi
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983fab378c
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Add rest of the diff from the old nevrax code for pixel programs to NL3D
--HG--
branch : multipass-stereo
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2013-06-19 01:38:23 +02:00 |
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kaetemi
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ef720f764f
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Removed some CEffect related bit that slipped in
--HG--
branch : multipass-stereo
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2013-06-19 01:22:26 +02:00 |
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kaetemi
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3927378399
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Add diff from old nevrax pixel program code to IDriver, CEffect related code not included
--HG--
branch : multipass-stereo
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2013-06-19 01:20:51 +02:00 |
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kaetemi
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7be5858010
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Simplify CPixelProgram
--HG--
branch : multipass-stereo
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2013-06-19 01:19:45 +02:00 |
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kaetemi
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16d47d742f
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Add some files from old nevrax shader code for exposing pixel programs in the drivers
--HG--
branch : multipass-stereo
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2013-06-19 01:14:30 +02:00 |
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kaetemi
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f63a275f2b
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Backed out changeset ea4b76b7213a, bad approach
--HG--
branch : multipass-stereo
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2013-06-19 01:03:20 +02:00 |
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kaetemi
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c7994bb11f
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Allow rendering with bloom to a user provided render target (untested) (#43)
--HG--
branch : multipass-stereo
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2013-06-17 00:45:17 +02:00 |
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kaetemi
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87c30bceea
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Add info structure for multipass camera rendering effects #43
--HG--
branch : multipass-stereo
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2013-06-16 20:48:17 +02:00 |
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