kaetemi
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d54774f978
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Add abstract gpu program and source classes
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2013-09-07 18:33:18 +02:00 |
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Thibaut Girka
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a45299bfe5
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Add support for LibVR
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2013-08-28 08:08:22 +02:00 |
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kaetemi
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9dc9acd68f
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Merge with default
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2013-08-01 23:02:49 +02:00 |
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kaetemi
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bbe4ea4ba8
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Add some basic prediction to CCDBNodeBranch::find
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2013-08-01 22:47:46 +02:00 |
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kaetemi
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b09e28e9e0
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Avoid having to use 'set' action handler, which parses the value expression on every use, in interface links by implementing use of cdb nodes as targets
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2013-07-28 05:10:07 +02:00 |
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kaetemi
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70f83e1fb9
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Parse action handler condition for interface link in advance
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2013-07-28 03:02:07 +02:00 |
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kaetemi
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36c969252b
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Avoid redundant per-frame calls to getDbProp in NLGUI::CWidgetManager
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2013-07-28 00:48:34 +02:00 |
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kaetemi
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fd285cc703
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Merge with default
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2013-07-25 00:37:00 +02:00 |
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kervala
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bd8a606341
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Fixed: Compilation in 64 bits with Windows SDK 8.0 (patch provided by StudioEtrange)
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2013-07-24 18:47:04 +02:00 |
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Michael Witrant
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59dc1a6c16
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Fixed definition tests for optional LibOVR
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2013-07-06 20:40:42 +02:00 |
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Michael Witrant
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69c194f57f
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LibOVR is optional, and is disabled by default
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2013-07-06 20:05:19 +02:00 |
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kaetemi
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541f75920b
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Init/release VR interfaces in ryzom client, ref #43
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2013-07-05 02:04:34 +02:00 |
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kaetemi
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4b2ea661cc
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Fix particles being animated twice in stereo render, see #43
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2013-07-04 00:42:06 +02:00 |
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kaetemi
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fd1d606154
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Add stereo debugger for visually comparing rendered frames, ref #43
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2013-07-04 00:09:10 +02:00 |
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kaetemi
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a531535dfa
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Add minimal head model and world scale, ref #43
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2013-07-03 05:21:32 +02:00 |
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kaetemi
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299b3ec401
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Make bloom work together with render target used for the rift shader, ref #43
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2013-07-03 03:53:32 +02:00 |
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kaetemi
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9516851bee
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Remove unnecessary user render target code from bloom, see #43
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2013-07-03 03:21:57 +02:00 |
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kaetemi
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a924479a5c
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Render left and right deformed view, re #43
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2013-07-02 03:34:49 +02:00 |
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kaetemi
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6b8d43181d
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Test the barrel shader, see #43
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2013-07-02 02:40:27 +02:00 |
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kaetemi
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3a12aa5894
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Render the scene to a target texture for the stereo rendering filter, ref #43
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2013-07-02 00:55:13 +02:00 |
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kaetemi
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3b630492aa
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Fix a render target issue, see #43
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2013-07-02 00:53:45 +02:00 |
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kaetemi
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ffc91631e7
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Create stereo render target, see #43
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2013-07-01 23:23:54 +02:00 |
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kaetemi
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f25a9da718
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Add interface for stereo display render targets, ref #43
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2013-07-01 21:23:47 +02:00 |
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kaetemi
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b04d278a27
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Create interface classes for stereo displays and head mounted displays, see #43
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2013-06-28 23:19:32 +02:00 |
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kaetemi
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d404c1228c
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Create a clipping frustum, ref #43
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2013-06-26 21:35:36 +02:00 |
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kaetemi
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2f4867ab78
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Allow multiple user cameras to be calculated separately, useful for sky etc, re #43
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2013-06-26 20:57:37 +02:00 |
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kaetemi
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8230238b5f
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Add eye distance in 2D interface shift, re #43
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2013-06-26 17:24:23 +02:00 |
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kaetemi
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1b8ddaa87b
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Add 2D interface shifting calculations, see #43
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2013-06-26 16:59:08 +02:00 |
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kaetemi
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cbd72f73ff
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Add some comments, see #43
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2013-06-26 15:55:39 +02:00 |
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kaetemi
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7672ab2812
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Cleanup and make bloom work with stereo rendering, re #43
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2013-06-26 15:49:31 +02:00 |
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kaetemi
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e51d9e15d9
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Render from multiple cameras, see #43
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2013-06-26 08:00:19 +02:00 |
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kaetemi
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a7cf55c58e
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Read sensor data and set camera in snowballs, ref #43
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2013-06-26 04:57:58 +02:00 |
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kaetemi
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dc813a060e
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Add library name to device name, re #43
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2013-06-26 02:55:15 +02:00 |
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kaetemi
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b45bdb88e6
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List stereo devices, see #43
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2013-06-26 02:45:49 +02:00 |
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kaetemi
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982bf804de
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Added some notes
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2013-06-20 00:25:52 +02:00 |
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kaetemi
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1f68025931
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Rename some functions to follow the same naming convention of others
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2013-06-19 23:49:39 +02:00 |
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kaetemi
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1ed0d46026
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Cleanup
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2013-06-19 23:34:40 +02:00 |
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kaetemi
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aa3462b7bc
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Add support for fp40 with opengl
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2013-06-19 22:41:03 +02:00 |
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kaetemi
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cfb9827b2c
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Test texture with postprocessing material, seems to work with opengl
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2013-06-19 20:47:23 +02:00 |
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kaetemi
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3865e6e56f
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Add function to check which pixel program profiles are available on a driver
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2013-06-19 05:03:47 +02:00 |
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kaetemi
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9c5fabf615
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Add test for ps.1.1 pixel program in snowballs (it works too now)
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2013-06-19 04:03:32 +02:00 |
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kaetemi
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72035e936a
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Removed unneeded parser related code from the opengl pixel program implementation
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2013-06-19 02:33:19 +02:00 |
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kaetemi
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acf8ec653c
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Added diff to opengl driver for old nevrax pixel program code, marked todos in comments
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2013-06-19 02:01:12 +02:00 |
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kaetemi
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cb966505cc
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Add rest of the diff from the old nevrax code for pixel programs to NL3D
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2013-06-19 01:38:23 +02:00 |
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kaetemi
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7da48d8866
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Removed some CEffect related bit that slipped in
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2013-06-19 01:22:26 +02:00 |
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kaetemi
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9f6b60a920
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Add diff from old nevrax pixel program code to IDriver, CEffect related code not included
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2013-06-19 01:20:51 +02:00 |
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kaetemi
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b5dfdbdd55
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Simplify CPixelProgram
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2013-06-19 01:19:45 +02:00 |
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kaetemi
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fd42d61af9
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Add some files from old nevrax shader code for exposing pixel programs in the drivers
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2013-06-19 01:14:30 +02:00 |
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kaetemi
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ad6cc747b9
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Backed out changeset ea4b76b7213a, bad approach
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2013-06-19 01:03:20 +02:00 |
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kaetemi
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23e3393d2e
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Allow rendering with bloom to a user provided render target (untested) (#43)
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2013-06-17 00:45:17 +02:00 |
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