Commit graph

8 commits

Author SHA1 Message Date
botanic
b358155f73 dont force null driver, doesnt work on all cards and disable maximising max while running pipeline 2013-12-30 10:03:49 -08:00
sfb
2f9410f22d Fixed EOL issues and added .hgeol file. 2012-05-29 08:31:11 -05:00
kaetemi
c30e624498 Changed: #1093 #1092 Stability workarounds for plant shape exporting. 2011-09-21 23:16:03 +02:00
kaetemi
a7c6ed7a35 Changed: #1092 Improved build pipeline scripts to properly avoid 3ds max hanging and handle crashes without user interference 2010-09-26 17:07:13 +02:00
kaetemi
17250f4997 Fixed: #929 Gamedata build pipeline works mostly. Install writes to seperate dir instead of directly to dev client data dir. Added scripts to build dev client linked to install dir, as well as client install with bnp and patches generation, and shard data install. No more generated buildsite on repo. Panoply build added to map process. Fixed an issue with rbank build. Implemented sheets and sheet id building processes. Fixed some lookup paths. Implemented wmap build process. Added gamedev and data_common to install output. Added projects for characters and maps, sheets, indoors, and projects for fyros, matis, zorai and tryker continents to export shape and texture data. 2010-09-19 23:31:28 +02:00
kaetemi
96935c5be2 Added: #929 Generators for ecosystem projects, all four ecosystem projects, generators for max exporter scripts, rbank cmb export.
Changed: #929 Improved skipping of exported max files, corrected search paths for some tools configurations.
2010-09-03 12:37:35 +02:00
kaetemi
8763a898cb Added: #929 Process for anim, font, swt, clodbank, pacs_prim, ps, skel. Project for objects, sky, contruction, fauna, fonts, outgame, sfx. 2010-09-01 15:24:43 +02:00
kaetemi
d3b8b80f29 Added: #929 Ig build process. 2010-08-11 14:18:33 +02:00