Commit graph

680 commits

Author SHA1 Message Date
dfighter1985
46cc31d0d0 Handle relative paths when loading .worldedit files in World Editor.
--HG--
branch : hotfix
2015-02-08 00:24:29 +01:00
dfighter1985
4d67a41f94 CCtrlTextbutton checkcoords should call it's text's checkcoords method. Fix #219.
--HG--
branch : hotfix
2014-12-21 22:55:27 +01:00
Jan Boon
e2eb5d739c Merged in nimetu/ryzomcore/html-table-rendering (pull request #92)
Some improvements to table rendering

--HG--
branch : develop
2014-10-18 04:44:34 +02:00
Nimetu
0a1a1244ae Change table defaults valign=middle, cellpadding=1, cellspacing=2
--HG--
branch : html-table-rendering
2014-10-15 00:02:38 +03:00
Nimetu
799705b7ed Render table with rowspan, colspan.
Borders, if enabled, adds +1 to cell padding.

--HG--
branch : html-table-rendering
2014-10-14 15:29:06 +03:00
Nimetu
a53b9305a2 Add rowspan and colspan attributes
--HG--
branch : html-table-rendering
2014-10-14 15:26:14 +03:00
Nimetu
283cbe8092 Add bordercolor attribute to table tag
--HG--
branch : html-table-rendering
2014-10-13 01:10:46 +03:00
dfighter1985
481298b9f1 Merged develop
--HG--
branch : dfighter-tools
2014-10-11 02:15:07 +02:00
dfighter1985
7b45a05562 Added support for grouping widgets.
--HG--
branch : dfighter-tools
2014-10-11 00:42:43 +02:00
dfighter1985
aac2fd41a1 Allow multiselection.
--HG--
branch : dfighter-tools
2014-10-10 20:25:25 +02:00
kervala
e34ba83f26 Minor changes
--HG--
branch : develop
2014-10-10 13:08:14 +02:00
kaetemi
74827a1808 Handle shadow outline in gui
--HG--
branch : develop
2014-10-08 23:20:35 +02:00
kaetemi
3edfd56c75 Implement text shade outline
--HG--
branch : develop
2014-10-08 23:20:34 +02:00
dfighter1985
a1e2c5667a A little crash fix.
--HG--
branch : dfighter-tools
2014-10-08 21:28:20 +02:00
dfighter1985
3ffe56b862 Added support for ungrouping.
--HG--
branch : dfighter-tools
2014-10-08 20:36:16 +02:00
dfighter1985
d7d62e690c Make group selection optional.
--HG--
branch : dfighter-tools
2014-10-08 18:45:17 +02:00
dfighter1985
64571abd47 When moving a group draw it's children too.
--HG--
branch : dfighter-tools
2014-10-08 17:52:56 +02:00
kaetemi
ec68d2c317 Fix rendering of specially sized window highlights
--HG--
branch : develop
2014-10-08 09:31:13 +02:00
kaetemi
88a9a809a9 Add inset_t parameter to layer options, allows putting header graphics in top texture
--HG--
branch : develop
2014-10-04 01:43:27 +02:00
dfighter1985
d2587df8c1 From now on dragged widgets will be re-aligned on drop. They will find the nearest hotspot of the group they are dropped into, and calculate an offset so they will align to the hotspot and yet remain where they were dropped.
--HG--
branch : dfighter-tools
2014-09-29 20:29:04 +02:00
dfighter1985
2603ad3a2b Refactoring. Added CInterfaceFactory.
--HG--
branch : dfighter-tools
2014-09-27 21:48:51 +02:00
dfighter1985
0055e2dd91 A little refactoring.
--HG--
branch : dfighter-tools
2014-09-27 20:15:46 +02:00
dfighter1985
4797b150d8 Move the text too with the text button.
--HG--
branch : dfighter-tools
2014-09-27 19:54:19 +02:00
Nimetu
0d62650159 Add maxlength attribute to input and textarea tags
--HG--
branch : html-maxlength-attr
2014-09-27 15:55:57 +03:00
dfighter1985
006f87278b Refactored IWidgetAdditionWatcher, now it's called IWidgetWatcher and it also reports widget moves.
--HG--
branch : dfighter-tools
2014-09-24 23:32:24 +02:00
dfighter1985
a658be39b7 No need for free floating elements when we can simply reparent to the top window...
--HG--
branch : dfighter-tools
2014-09-24 22:59:40 +02:00
dfighter1985
bd7cb1eea3 Add widget to a new parent when the widget being dragged is dropped, otherwise add it to the orphanlist so that it's drawn anyways. NOTE: The dropped widget can be clipped. If it is clipped, it never shows up even tho it's there.
--HG--
branch : dfighter-tools
2014-09-24 18:45:52 +02:00
dfighter1985
62744db86d Dragged elements will no longer disappear.
--HG--
branch : dfighter-tools
2014-09-24 16:20:25 +02:00
dfighter1985
7a4d9e2cdc Merged the gui-editor branch.
--HG--
branch : dfighter-tools
2014-09-17 21:12:14 +02:00
kaetemi
d12ccf194e Merge with develop
--HG--
branch : multipass-stereo
2014-09-12 15:19:12 +02:00
kaetemi
0d7c9fd4bf When in Rome, do as the Romans do 2014-09-11 10:36:41 +02:00
dfighter1985
46e3242557 Merged default.
--HG--
branch : dfighter-tools
2014-09-05 22:28:11 +02:00
dfighter1985
ff0df2bf50 Added support for manipulating atoms.
--HG--
branch : dfighter-tools
2014-09-05 20:28:43 +02:00
kervala
ff370bb49f Changed: Code formatting 2014-09-05 15:42:53 +02:00
dfighter1985
c51b519845 Implemented add and remove buttons.
--HG--
branch : dfighter-tools
2014-09-02 19:26:02 +02:00
dfighter1985
f1a6a8d9cd Apply changes.
--HG--
branch : dfighter-tools
2014-09-02 14:54:07 +02:00
kervala
f57380f19b Changed: Including malloc/malloc.h is useless 2014-08-27 11:21:47 +02:00
kervala
8d3ea38ffc Fixed: Compilation under Mac OS X (malloc is already aligned on 16 bytes and memalign doesn't exist) 2014-08-27 11:16:30 +02:00
kaetemi
da5558d50a Merge with default
--HG--
branch : multipass-stereo
2014-08-19 15:43:49 +02:00
dfighter1985
a810b29ec7 Merged default.
--HG--
branch : gsoc2014-dfighter
2014-08-19 00:33:03 +02:00
kervala
41f6e70dc9 Fixed #172 XML floating point serialization not using neutral culture 2014-08-17 15:39:30 +02:00
kaetemi
38abf2193f Project client loading screens into 3D space for HMD
--HG--
branch : multipass-stereo
2014-08-07 18:49:05 +02:00
kaetemi
e2bfb5d542 Clean handling of display mode switching in client
--HG--
branch : multipass-stereo
2014-08-07 04:36:51 +02:00
kaetemi
7c39f7d33b Specify monitor when changing display mode
--HG--
branch : multipass-stereo
2014-08-07 01:04:58 +02:00
dfighter1985
0f7e1c022a Merge default
--HG--
branch : gsoc2014-dfighter
2014-08-07 00:03:09 +02:00
kaetemi
4e33e5cf2f Process some scene traversals only once when rendering in stereo
--HG--
branch : multipass-stereo
2014-08-06 14:36:09 +02:00
kaetemi
3fd358d69d OVR: Convert texture coordinates and setup rendering material
--HG--
branch : multipass-stereo
2014-08-05 03:54:19 +02:00
dfighter1985
d21aa2b678 Tile loading more or less works. TODO: investigate why displacement map lookup causes crashes.
--HG--
branch : gsoc2014-dfighter
2014-08-05 02:58:31 +02:00
kaetemi
6ad1d14617 OVR: Test distortion mesh
--HG--
branch : multipass-stereo
2014-08-05 02:55:26 +02:00
kaetemi
339c8b8dfa 3D: Render target matrix context fix
--HG--
branch : multipass-stereo
2014-08-05 02:21:30 +02:00